ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Double Ammo DMFLAGS2

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    ZDaemon Forum Index -> Implemented Requests
View previous topic :: View next topic  
Author Message
shinobi-cl
Dominating!


Joined: 31 Jul 2007
Location: Xile

PostPosted: Wed Oct 21, 2009 5:38 am    Post subject: Double Ammo DMFLAGS2 Reply with quote

Double ammo (DM) sv_doubleammo 64 Given ammo is always doubled like in nightmare mode.

Just like in skulltag. Could help for old wads with skill levels implemented but with ammo too scarce for coop play. Also, would make easier to make DM or CTF maps with different configs according to skill levels.[/i]
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Oct 21, 2009 9:28 am    Post subject: Re: Double Ammo DMFLAGS2 Reply with quote

Just a tip Shin, but marketting stuff to Kilgore probably works better if you say 'Just like in Zdoom' rather than 'Just like in Skulltag' Wink

And idk man I'm kinda sceptical about how much use this would receive. I don't think server hosts generally like to have to think about running DM/CTF on other skill modes.
Back to top
View user's profile Send private message Visit poster's website
shinobi-cl
Dominating!


Joined: 31 Jul 2007
Location: Xile

PostPosted: Wed Oct 21, 2009 1:59 pm    Post subject: Reply with quote

Oh,well, in fact IS a Zdoom feature, not a ST one, just checked that.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Oct 22, 2009 7:11 pm    Post subject: Reply with quote

If it would be a server option, why not just use DeHackEd instead?

Oh wait, lol, here ya go:

Code:
Patch File for DeHackEd v3.0
Doom version = 21
Patch format = 6

Ammo 0 (Bullets)
Per ammo = 20

Ammo 1 (Shells)
Per ammo = 8

Ammo 2 (Cells)
Per ammo = 40

Ammo 3 (Rockets)
Per ammo = 2
Back to top
View user's profile Send private message Send e-mail
shinobi-cl
Dominating!


Joined: 31 Jul 2007
Location: Xile

PostPosted: Thu Oct 22, 2009 7:46 pm    Post subject: Reply with quote

Well, this has been discussed before, but that dehacked quadruplicates ammo in Nightmare (in which most of the servers run)
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Fri Oct 23, 2009 4:03 am    Post subject: Reply with quote

shinobi-cl wrote:
Well, this has been discussed before, but that dehacked quadruplicates ammo in Nightmare (in which most of the servers run)


Okay, so if most servers are running on Nightmare mode, why does there need to be a DMFLAG? I don't seem to understand the logic behind such a flag. If a server isn't running Nightmare/I'm Too Young to Die, use a patch to double it accordingly.
Back to top
View user's profile Send private message Send e-mail
Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Fri Oct 23, 2009 3:50 pm    Post subject: Reply with quote

What EQ said. Furthermore.... if I were to add a DMFLAG for ammo, it would be for *half* ammo: not double. I'm not enamored of more spamming in maps like brit10.
Back to top
View user's profile Send private message Visit poster's website
Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Feb 01, 2019 10:14 pm    Post subject: Reply with quote

For completion: sv_ammomultiplier added.
https://forums.zdaemon.org/viewtopic.php?t=17264
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    ZDaemon Forum Index -> Implemented Requests All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group