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[DeHackEd] Splashfactor and A_Detonate

 
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Oct 08, 2009 11:26 pm    Post subject: [DeHackEd] Splashfactor and A_Detonate Reply with quote

The A_Detonate codepointer in DeHackEd is a codepointer similar to A_Explode (which is used for Doom barrels and rocket explosions). The difference is, that the radius damage and thrust can be altered with A_Detonate by specifying a Missile Damage for the thing it's being used on.

Would it be possible to alter this so Splashfactor affects A_Detonate, for the same reasons why Splashfactor affects A_Explode?
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BestOfTheWorst
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Joined: 02 Jun 2006

PostPosted: Fri Oct 09, 2009 3:59 pm    Post subject: Reply with quote

This should already work, as splashfactor is not anyhow tied to the A_Explode codepointer, but instead it should affect any 'explosion' in the engine. (see P_RadiusAttack called in various explosion-like codepointers)
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