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default zserv.cfg

 
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sun Sep 20, 2009 6:32 pm    Post subject: default zserv.cfg Reply with quote

I have a list of no more needed and missing items of default zserv.cfg (for Linux servers)
Code:

no more needed:

set deathmatch "1"
set teamplay "0"
set ctf "0"



missing:

// Set the game type
// 0 -> DM
// 1 -> TDM
// 2 -> Coop
// 3 -> CTF
// 4 -> Survival
set gametype "4"     

// Max lives for Survival game mode
set maxlives "1"

// Random maplist
set sv_randmaps "0"

// When it's non-zero, teammates are excluded from autoaim calculations.
// Defaults to zero (ie., the game behaves as it always did).
set sv_teamautoaim "1"

//It limits the number of allowed clients per IP. It defaults to 4. Can be disabled if set to a non-positive value.
sv_maxclientsperip "4"

// fineticks for spectators
set sv_fineticks "1"

// sv_splashfactor: default is 1
set sv_splashfactor "1"

// Do we want overtime (sudden death) ?
set overtime "1"





sv_overtime is a typo in default zserv.cfg.


Last edited by Krawa on Sat Apr 24, 2010 1:41 pm; edited 2 times in total
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Sep 23, 2009 6:09 am    Post subject: Reply with quote

I actually made a new zserv.cfg for the 1.09 release. Kilgore said he wanted to use it, so maybe I should uh... dig that up, add this stuff, and send that along. There's actually a few others that can be added too. I'll get to work on that soon.
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