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Critical map error: Bad firstline number

 
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Fri Aug 07, 2009 8:57 pm    Post subject: Critical map error: Bad firstline number Reply with quote

I get this error whenever I try to play my map. First I thought that I have too much sidedefs but heh, 3886 isn't that much. Recent Zdooms don't crash. If you need the map for testing, ask and I will send it in PM.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Fri Aug 07, 2009 11:44 pm    Post subject: Reply with quote

I can back up Doomer's experience and I suspect that it may well be some recent screw-up to something or other as I had never in all my years of mapping seen this error before.

It just occured for me when I was messing around with one of my 3-way CTF maps. Thankfully I was literally just messing around on it - I was adding something just to see how it'd look and it wasn't a direction I wanted to pursue on that map anyway.

Likewise I can (probably) provide the problem map if need be.
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DoomerMrT
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PostPosted: Sat Aug 08, 2009 9:09 am    Post subject: Reply with quote

Well, I don't know how recent the problem is, but for me, even 1.08.01 crashes just it doesn't give me any error messages.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Sat Aug 08, 2009 12:41 pm    Post subject: Reply with quote

Yes, you're right. I recreated my problem map and took it on a road test.

It only seems to be the 1.08 builds of Zdaemon that give this error message, all the others versions that I tried (1.06, 1.07, 1.09) simply crash out with a standard Windows 'There is a problem - need to close' message.

It does work on the current Zdoom, and it will also work on Zdaemon if I use Zennode (fast build), but that is quite impractical as Zennode creates glitches in a map of any size or complexity.
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DoomerMrT
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Joined: 09 Mar 2007
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PostPosted: Sat Aug 08, 2009 3:42 pm    Post subject: Reply with quote

This seems to be an old Zdoom bug because 1.22 produces the crash too. It has been ported over to Zdaemon so this is an old stuff happening rarely.
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phenex2
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Joined: 10 Jan 2008

PostPosted: Tue Sep 15, 2009 7:11 pm    Post subject: Reply with quote

just wanted to inform you that the problem has been fixed.
seems you guys hit a subsector limit and it turned to a
negative value (arithmetic overflow).

running dv.wad map05 will still not work,
but at least this particular limit got relaxed.
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DoomerMrT
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PostPosted: Wed Sep 16, 2009 12:22 pm    Post subject: Reply with quote

All right, thanks for fixing it. It really bugged me.
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Kilgore
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Joined: 17 Jun 2003
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PostPosted: Thu Sep 17, 2009 2:21 am    Post subject: Reply with quote

That's the end of this thread folks. We have brand new sections dedicated to bug tracking (where each bug will get its own thread). It's time to start using them.
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