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wSnakes - a game written in acs. (pretty much)
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BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Sat Jun 12, 2010 11:07 pm    Post subject: Reply with quote

thanks for the feedback Smile

I've updated the first post with new version (v12) and source Razz
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Dark_Odyssey
Dominating!


Joined: 30 Dec 2009
Location: Neuschwabenland

PostPosted: Tue Sep 21, 2010 10:55 pm    Post subject: Reply with quote

I know I´m late, but I tried this just a few minutes ago for the very first time in a fairly serious manner, and I gotta say nice Worst, or, better still: Nice work, Worst (not to implement I would be referring to any1´s snake here ...) Embarassed

The very first installment of this game principle I had witnessed in my dull and miserable, aeon old existence had been a game on the Commodore 64 called "Nibbler" btw ... anyone still familiar with this one ?

P.S. No relation to the embodiment of cuteness from Vergon 6 Smile
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Plastic Indian
has entered the game!


Joined: 09 Dec 2010

PostPosted: Mon Dec 20, 2010 6:14 pm    Post subject: Reply with quote

I was playing this with my brother the other day. It got me thinking, would this be a good jumping off point for a TRON wad?
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BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Mon Dec 20, 2010 6:41 pm    Post subject: Reply with quote

heh that would be also possible without too much work, by doing some changes in the ACS code of the game.

I dont have time or interest for that now though, but if you are experienced enough in ACS and/or coding, you can always grab the sources from the first post, and try doing that yourself Cool


..after looking at the old code I wrote back then, I see a lot of things that could be designed better and be less ugly now though Razz
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Fluffles
Unstoppable!


Joined: 31 Dec 2007

PostPosted: Tue Dec 21, 2010 12:54 am    Post subject: Reply with quote

As fun wsnakes was the tron wad sounds like a really good idea, I'd love to play something like that
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Tue Dec 21, 2010 10:24 am    Post subject: Reply with quote

awesome work, bravo acs plasnerd!
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Dec 21, 2010 11:14 am    Post subject: Reply with quote

Plastic Indian wrote:
It got me thinking, would this be a good jumping off point for a TRON wad?

Fluffles wrote:
...sounds like a really good idea, I'd love to play something like that

Tried Trails (or the even lesser-known sequel)?
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BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Tue Jan 11, 2011 1:12 am    Post subject: Reply with quote

Update!

Code:
          v14 - improved 'Tron Snakes' mode player handling; Players can enter
                the boxes at anytime, but spawning only happens when the round
                is changing. At least 2 players are needed to score points.
                When there are no players, the game will stop and wait
                for players.
              - improved soundFX playback. There should be less missed sounds
                now. Added a new msg and sound for points in tron mode.
              - adjusted 'Tron Snakes' scoring, now winning a round awards 4
                points instead of 1.
                This should work nicer with the available point limits.
              - Implemented dumb bots for Tron Snake mode, they appear when
                there are missing players.
              - Made normal snake games pause when there are no players.
              - Made player teams configurable from the setup room.

          v13 - LOTS of changes, mostly cleaned up the code.
              - Fixed Snake to Snake collisions.. old glitchy behaviour where
                snakes overlap is avaible in its own mode :P
              - As a result of cleaned up input/moving/collision code the
                maximum speed has been reduced to 12. (timing issue otherwise)
              - Games now end and stop when someone wins, and instead of
                the auto- restart on same map, the setup room is re-enabled
                and players can start another game from there, without
                needing to do a callvote to reset the map.
              - Added a 'Tron Snakes' mode. In this mode, players gain points
                by being the last snake alive in each short round. The snakes
                extend endlessly and the tails stay at the start. Dying doesn't
                result in any point loss. A faster snake speed is recommended
                for this mode along with a lower scorelimit.



wsnakes_v14.zip

[XXX] wSnakes Server

Razz
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