View previous topic :: View next topic |
Author |
Message |
spacepirate AssPants

Joined: 25 Jan 2005 Location: que pasa
|
Posted: Tue Jan 20, 2009 4:13 pm Post subject: Spacepirate's 3-wayCTF Pack Thread (as promised!) |
|
|
Well ladies and gentlemen,
Here is the thread. You will find and read everything you need here. So as I saw in the previous thread, an amount of people already started with mapping. That is good to see.
But now, here are the guidelines, maplist and the texturepack.
Guidelines:
-Player limit is 6 to 15. So minimun, 2 in each team and maximum 5, if my math is correct.
-Do not make HUGE maps, try to stay on the player limit
-Everybody chooses there own sky
-If you want to use your own textures make sure you zip it with your zipfile
-If your map is completed zip it, what is in the zip is the following: your map, your sky, your midi, your mapinfo (.txt) AND your own textures (if you insisted).
-Take good care to your map, there is no rush. Unless your the only one who everyones is waiting for.
-You are allowed to convert older maps you have made into a 3-way hell hole. But only if the map is yours.
OK So I am missing these guys.................. where are you lazy son of (...)
#
3 Ronald
7 Sniper 109
8 Ronald
11 Caboose
19 Blackshark
Texturepack:
http://www.wadhost.fathax.com/files/3wayctf_texturepack_final.zip
So all I have to say now is, good luck and happy mapping.
Claim a map by posting here.
If you have ANY questions please post here or PM me. If your name is ZombieMachine please PM only.
See ya later alligator.
DEADLINE = WHEN ALL THE MAPS ARE PLAYED, TESTED AND CHANGED. If you then want a map in it.. your late.
Last edited by spacepirate on Sat Jun 13, 2009 6:56 pm; edited 46 times in total |
|
Back to top |
|
 |
Ronald Rontard

Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
|
Posted: Tue Jan 20, 2009 5:03 pm Post subject: |
|
|
Can I have slots 3 and 8? |
|
Back to top |
|
 |
ZombieMachine Bloatware!

Joined: 12 Jan 2009 Location: Im not telling.
|
Posted: Tue Jan 20, 2009 10:45 pm Post subject: |
|
|
i want slot 9... i already made the map..... |
|
Back to top |
|
 |
ZERO99 Unstoppable!

Joined: 23 Jun 2006 Location: lolololololol
|
Posted: Wed Jan 21, 2009 1:56 am Post subject: |
|
|
slot 7 |
|
Back to top |
|
 |
Jad On a Rampage!

Joined: 14 Jan 2007 Location: Heck
|
Posted: Wed Jan 21, 2009 5:25 am Post subject: |
|
|
ah, what the hell. I'll take slot 13!
yay! first colab! |
|
Back to top |
|
 |
Cybershark Spamming!

Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Wed Jan 21, 2009 12:46 pm Post subject: |
|
|
Heheh you guys already staked out two thirds of the pack. Really looking forward to seeing what you all come up with!
And Space I gave your thread a rename just so there's no confusion over which thread/pack is which. |
|
Back to top |
|
 |
spacepirate AssPants

Joined: 25 Jan 2005 Location: que pasa
|
Posted: Wed Jan 21, 2009 1:26 pm Post subject: |
|
|
Thanks.
And I give you slot 2 and 6 ? Is that ok Cybie? Or do you want to make more maps. |
|
Back to top |
|
 |
BestOfTheWorst Unstoppable!

Joined: 02 Jun 2006
|
Posted: Wed Jan 21, 2009 4:07 pm Post subject: |
|
|
I'll take one random slot
btw. I wonder if everyone here knows how to make a 3-way map? (assuming that you're doing it the sameway as in the 3-wayCTF-B3.wad)
eg. Bases rotated 0 degrees, 120 degrees and 240 degrees, making each base as far from each other. Or is it up to the map author?
Incase the idea is to rotate them with 120 degree differences, this script might be helpfull:
(it assumes that blue base is aligned to the grid as normally, that red base is rotated 120 degrees, and green 240 degrees.)
Code: | #include "zcommon.acs"
//Tag every sector of the rotated bases with some tag, that is only used in that base
//Two constants
#Define RED_BASE 10 //replace with sector tag of base that is rotated 120 degrees
#Define GREEN_BASE 20 //replace with sector tag of base that is rotated 240 degrees
script 1 OPEN
{
//RED
Sector_SetRotation(RED_BASE,120,120); //Red base is rotated 120 degrees
Sector_SetFloorPanning(RED_BASE,9,0,23,0); //Replace these values
Sector_SetCeilingPanning(RED_BASE,9,0,23,0); //Replace these values
//GREEN
Sector_SetRotation(GREEN_BASE,240,240); //Green base is rotated 120 degrees
Sector_SetFloorPanning(GREEN_BASE,54,0,39,0); //Replace these values
Sector_SetCeilingPanning(GREEN_BASE,54,0,39,0); //Replace these values
}
Script 2 (int ui, int vi) //This is a DEBUG script, replace GREEN_BASE when necessary
{
Sector_SetFloorPanning(GREEN_BASE,ui,0,vi,0);
Sector_SetCeilingPanning(GREEN_BASE,ui,0,vi,0);
Print(s:"ui: ",d:ui,s:" ,vi: ",d:vi);
}
|
type in console "puke 2 X Y" replacing the X and Y with different panning values, untill the floors look good in the rotated bases. Remember the values for X and Y, and replace the values of script 1 with those.
eg. in console "puke 2 12 32" |
|
Back to top |
|
 |
spacepirate AssPants

Joined: 25 Jan 2005 Location: que pasa
|
Posted: Wed Jan 21, 2009 5:37 pm Post subject: |
|
|
BestOfTheWorst your the best. I was thinking of not doing it like that since the flats are then fucked up. But now with that script it is perfect. Thanks man !!
But it still is to the map author. I will be using that code though. |
|
Back to top |
|
 |
ZombieMachine Bloatware!

Joined: 12 Jan 2009 Location: Im not telling.
|
Posted: Wed Jan 21, 2009 8:49 pm Post subject: |
|
|
Umm... Space... I made my map with the red and blue team face to face and the green team a little way down... is it ok to have red and blue so close?. Also ill take slot 14... will make another map. |
|
Back to top |
|
 |
Stealth Gone with the wind

Joined: 09 Nov 2004
|
Posted: Wed Jan 21, 2009 9:54 pm Post subject: |
|
|
Ideally all maps should be equi-distance apart - see Worst's law for an example  |
|
Back to top |
|
 |
ZombieMachine Bloatware!

Joined: 12 Jan 2009 Location: Im not telling.
|
Posted: Wed Jan 21, 2009 10:00 pm Post subject: |
|
|
so does that mean i have to change it or can i keep it the same.... |
|
Back to top |
|
 |
Stealth Gone with the wind

Joined: 09 Nov 2004
|
Posted: Wed Jan 21, 2009 10:05 pm Post subject: |
|
|
Ideally you should change it. If the bases are not an equal distance apart then people will complain that the map would not be fair, which indeed, it wouldn't be. |
|
Back to top |
|
 |
Cybershark Spamming!

Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Wed Jan 21, 2009 10:19 pm Post subject: |
|
|
spacepirate wrote: | And I give you slot 2 and 6 ? Is that ok Cybie? Or do you want to make more maps. |
Uh... less actually.
I kinda didn't say I was making any for this...  |
|
Back to top |
|
 |
ZombieMachine Bloatware!

Joined: 12 Jan 2009 Location: Im not telling.
|
Posted: Thu Jan 22, 2009 12:16 am Post subject: |
|
|
ok i'v finished and balanced both my maps out.
so.. im done.
now i need to test them in a ctf muiltplayer game .
Whats a midi?.
http://s457.photobucket.com/albums/qq297/ZombieMachine_2009/
Last edited by ZombieMachine on Thu Jan 22, 2009 1:00 am; edited 2 times in total |
|
Back to top |
|
 |
spacepirate AssPants

Joined: 25 Jan 2005 Location: que pasa
|
Posted: Thu Jan 22, 2009 12:32 am Post subject: |
|
|
Cybershark wrote: | spacepirate wrote: | And I give you slot 2 and 6 ? Is that ok Cybie? Or do you want to make more maps. |
Uh... less actually.
I kinda didn't say I was making any for this...  |
I know but I order you to make.  |
|
Back to top |
|
 |
Geit-vd-plas God like!

Joined: 27 Mar 2006 Location: Shoe salesman!
|
Posted: Thu Jan 22, 2009 6:47 pm Post subject: |
|
|
mm, but how many projects where still running? Why do you insist to start these community projects?!
I wanna see the other ones and fast a bit |
|
Back to top |
|
 |
ZERO99 Unstoppable!

Joined: 23 Jun 2006 Location: lolololololol
|
Posted: Thu Jan 22, 2009 8:25 pm Post subject: |
|
|
Because community projects are the only thing that the community plays. No one gives a fuck about some random 1on1, dm, ctf, or coop made by a no body. The only people who care about those no body mappers are their close friends on zd. Community projects are pretty much the only things i plan on doing from now on since no one really cares about what I make. |
|
Back to top |
|
 |
Ronald Rontard

Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
|
Posted: Thu Jan 22, 2009 8:45 pm Post subject: |
|
|
ZERO99 wrote: | Because community projects are the only thing that the community plays. No one gives a fuck about some random 1on1, dm, ctf, or coop made by a no body. The only people who care about those no body mappers are their close friends on zd. Community projects are pretty much the only things i plan on doing from now on since no one really cares about what I make. |
Interesting view on mapping. Tell me, do you care about these people you call "no bodies"? If yes, how do you show that? |
|
Back to top |
|
 |
spacepirate AssPants

Joined: 25 Jan 2005 Location: que pasa
|
Posted: Thu Jan 22, 2009 9:51 pm Post subject: |
|
|
Geit. My harddrive has died one and a half year ago, there were all the other 'community' packs like the ffa wad and 4-way ctf. It really sucks that I cannot get to my old files, it sucks even more if people whine about those other packs.
But sorry, shit happens.
If you do not have faith in this pack, I do not insist you make a map.
ZombieMachine, your maps look a little too small. Try to stay on the player limit. |
|
Back to top |
|
 |
|