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Mediocre_Rebel Posting Spree!
Joined: 05 Apr 2012 Location: The doctor's broomcloset.
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Posted: Mon Apr 09, 2012 7:22 pm Post subject: What is 'Gross Hack'? |
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seriously what makes that appear? |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Mon Apr 09, 2012 9:52 pm Post subject: |
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Which wad and map is it? |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Mon Apr 09, 2012 10:42 pm Post subject: |
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That wad is using the old ZDoom ZBridge actor that was taken from Hexen. The CustomBridge or InvisibleBridge actors are the proper bridge things to use in Doom.
http://zdoom.org/wiki/Category:Doom_II_bridges
If one really wanted to use the ZBridge actor, then they must include a new sprite to replace the "gross hack" sprite. |
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Mediocre_Rebel Posting Spree!
Joined: 05 Apr 2012 Location: The doctor's broomcloset.
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Posted: Mon Apr 09, 2012 11:05 pm Post subject: |
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[XXX]Krawa wrote: | Which wad and map is it? |
The wad Is Doom2Reloaded. I don't know which map. This also occured on another map. |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Tue Apr 10, 2012 10:51 am Post subject: |
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EarthQuake wrote: | That wad is using the old ZDoom ZBridge actor that was taken from Hexen. |
Are you sure? D2RELOAD is a vanilla wad.
(this is map24 btw) |
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Mediocre_Rebel Posting Spree!
Joined: 05 Apr 2012 Location: The doctor's broomcloset.
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Posted: Tue Apr 10, 2012 8:22 pm Post subject: |
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This also during TNS and it wasn't in black, white and red like usual. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Wed Apr 11, 2012 3:27 am Post subject: |
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In the screenshot above, the sprites are floating above the lava. That itself implies that the map is in ZDoom-Hexen format with the ZBridge actors having a thing height set. From what I see, these are intended to serve as bridges in that screenshot. That screenshot is not of a vanilla-compatible map.
Why the "gross hack" sprites are appearing is indeterminable without looking at the wad. There could be a sprite naming conflict causing that sprite to appear, or it could be a mapping error -- a case where the author simply used the wrong type of bridge actor. One could use any of the other bridge actors, and they would not display that sprite. The ZBridge actor is for bridges that can display a user-defined sprite (by replacing the "gross hack" sprite). If you don't supply a sprite replacement, "gross hack" will appear. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Wed Apr 11, 2012 5:22 am Post subject: |
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In the meanwhile, I made a really simple patch which makes "gross hack" sprites invisible. Just load it on your server if you don't feel like messing around with this. Haven't actually tested the patch though.
download |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Wed Apr 11, 2012 11:45 am Post subject: |
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Quote: | That screenshot is not of a vanilla-compatible map. |
http://www.doomworld.com/idgames/index.php?id=15885
"Advanced engine needed : None"
Open map24 in Doom Builder and you'll see that there is no bridge objects or anything like that.
... Oh, I think I know what it is. When we played map18, worst used some "magic" to teleport us into area with guns and ammo. He also somehow gave us the yellow key. (That was the only way to beat this map with all the trolls around. If you ever seen this map, you'll understand.) Probably this bridge was another "anti-troll measure" (to stop people from shooting each other into lava). |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Wed Apr 11, 2012 3:22 pm Post subject: |
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Oh. Right.
Well if worst is involved, you can pretty much throw everything I said out the window, because he always finds a way to do crazy impossible shit like summoning bridges in-game. :p |
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