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rygrass God like!
Joined: 06 Nov 2005 Location: Aussie Clan:eV
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Posted: Sun Oct 07, 2007 10:44 am Post subject: horizontal lift |
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is there a way so that the lift can go horizontal instead of up and down
or anything like it that can carry someone horizontal
Last edited by rygrass on Sun Oct 07, 2007 11:03 am; edited 1 time in total |
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[Chaos]_DaRk_ On a Rampage!
Joined: 27 May 2007 Location: France
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Posted: Sun Oct 07, 2007 10:51 am Post subject: |
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Select a different action that makes the floor raising instead of a door |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Sun Oct 07, 2007 10:58 am Post subject: Re: vertical lift |
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rygrass wrote: | is there a way so that the lift can go vertical instead of up and down
or anything like it that can carry someone vertical |
What do you mean? Vertical is up and down. |
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rygrass God like!
Joined: 06 Nov 2005 Location: Aussie Clan:eV
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Posted: Sun Oct 07, 2007 11:02 am Post subject: |
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fixed topic |
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Alfred Unstoppable!
Joined: 25 Oct 2005 Location: THE BATCAVE!
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Posted: Sun Oct 07, 2007 11:05 am Post subject: |
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Polyobjects
Not supported by Zdaemon 1.08
additionally, you can't stand on top of polyobjects, that i'm aware of...
There might be a way to make it seem that there is a moving sector with script... lol, anyway good luck boss. |
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rygrass God like!
Joined: 06 Nov 2005 Location: Aussie Clan:eV
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Posted: Sun Oct 07, 2007 11:18 am Post subject: |
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thanks i give it a whril |
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Doomination God like!
Joined: 23 Oct 2006 Location: It's NOT lupus. Posts: 6.022 x 10^23
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Posted: Sun Oct 07, 2007 12:39 pm Post subject: |
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interesting... you can make the textures scroll, and make them carry the player with them |
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Alfred Unstoppable!
Joined: 25 Oct 2005 Location: THE BATCAVE!
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Posted: Sun Oct 07, 2007 5:12 pm Post subject: |
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Doomination wrote: | interesting... you can make the textures scroll, and make them carry the player with them |
rofl well sure you can do that, but he's talking about a method to make a solid looking object move a player, I'm thinking that you could write a script to move a raise and lower a sector instantly accross tags and just thrust the player lightly along to make it seem like he's riding along...
But thats a balls-load of work and I would never do it xD
What you could also do is script a monster... or really anything that would move, replace the sprite frames with like a box or some crap like that to make it look like a platform, fix its height to whatever you need and yeah, there ya go, you can ride that and junk.... |
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tourettes Guest
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sun Oct 07, 2007 9:04 pm Post subject: |
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i'm sure Worst-vd-plas would beg to differ |
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eblitzkrieg Posting Spree!
Joined: 22 Dec 2006
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Posted: Sun Oct 07, 2007 11:17 pm Post subject: |
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Not sure - perhaps map09 in zdctfmp can give you a clue? I'm referring to the "travellators" near the flag in each map.
I assume this is what you are after, but I can't find any information - and Doom Builder doesn't give any clues. |
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Skater Unstoppable!
Joined: 05 Jun 2002 Location: Philadelphia - The Cradle of Liberty
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Posted: Mon Oct 08, 2007 1:00 am Post subject: Re: horizontal lift |
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rygrass wrote: |
or anything like it that can carry someone horizontal |
I been trying for the last six months to get my wife to do that... |
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rygrass God like!
Joined: 06 Nov 2005 Location: Aussie Clan:eV
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Posted: Mon Oct 08, 2007 4:06 am Post subject: |
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hmm thanks tourettes i might use that and try some stuff |
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tourettes Guest
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Posted: Mon Oct 08, 2007 8:10 am Post subject: |
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rygrass wrote: | hmm thanks tourettes i might use that and try some stuff |
Feel free, it's not the hardest thing to make, but I must say, I've never seen anything like it in a map, to that degree atleast. |
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BestOfTheWorst Unstoppable!
Joined: 02 Jun 2006
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Posted: Mon Oct 08, 2007 10:42 am Post subject: |
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NO
Alfred wrote: | I'm thinking that you could write a script to move a raise and lower a sector instantly accross tags and just thrust the player lightly along to make it seem like he's riding along...
But thats a balls-load of work and I would never do it xD |
Yes, and I did that like a year ago
http://boxstr.com/files/1269833_jpuw2/WorstPlasTrain.zip
Alfred wrote: | What you could also do is script a monster... or really anything that would move, replace the sprite frames with like a box or some crap like that to make it look like a platform, fix its height to whatever you need and yeah, there ya go, you can ride that and junk.... |
If I remember correctly, you cant ride a object it either stops, or just moves off under the player while the player stays still.
Last edited by BestOfTheWorst on Thu Mar 06, 2008 7:30 pm; edited 1 time in total |
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rygrass God like!
Joined: 06 Nov 2005 Location: Aussie Clan:eV
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Posted: Mon Oct 08, 2007 10:47 am Post subject: |
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hehe i sorta got it i replace a tree spirt or light i not sure yet and gonig to turn that into a box then hopefully turn this into a lift. sorta a long process i doing but it should |
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BestOfTheWorst Unstoppable!
Joined: 02 Jun 2006
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Posted: Mon Oct 08, 2007 10:52 am Post subject: |
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dont bother, you cant ride a thing. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Mon Oct 08, 2007 1:48 pm Post subject: |
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Worst did you upload the right file?
that zip was 18Meg |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Mon Oct 08, 2007 3:31 pm Post subject: |
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You fecking bet he did (And now that you have cable, you've no excuse for not finding out yourself!)
'Tis a good solution to prevent the unscrupluous from lifting bits o' work. Was it ever tested online, Worsty? |
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tourettes Guest
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Posted: Mon Oct 08, 2007 3:31 pm Post subject: |
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That was not done in zdaemon, no way, upload the wad to prove it. |
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