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Grue Unstoppable!
Joined: 07 Jun 2005 Location: Dark Side of the Moon
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Posted: Sat Sep 29, 2007 3:45 pm Post subject: |
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I still need to install Blood 2: The Chosen. |
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impslayer Unstoppable!
Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sat Sep 29, 2007 4:06 pm Post subject: |
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i heard it wasnt that good |
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Alfred Unstoppable!
Joined: 25 Oct 2005 Location: THE BATCAVE!
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Posted: Sat Sep 29, 2007 4:50 pm Post subject: |
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impslayer wrote: | kk got it to work, rocks, much better than zblood
whoever made zblood could have done a better job, i mean, really, there were no polyobjects at all! zblood could have looked alot better with swinging and sliding doors, ect. |
zdaemon's online code doesn't handle polyobjects at all. Zblood is a great mimic of an engine that is beyond this... don't be such a piece of crap -_- |
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impslayer Unstoppable!
Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sun Sep 30, 2007 2:42 pm Post subject: |
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its a shame, is the online code going to be updated in 1.09? |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sun Sep 30, 2007 3:26 pm Post subject: |
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do Polyobjects even work offline atm? dunno, never felt a need to try them.
Impy, could you please try to read what people write elsewhere? like in this thread made just yesterday.
see how Adereth wrote there that yes the netcode will be improved?
and yes polyobjects are in for 1.09. there's a changelog around somewhere that lists all but meh, i can't find it. |
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impslayer Unstoppable!
Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sun Sep 30, 2007 4:03 pm Post subject: |
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thank you for your infinite patience cybershark |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Sun Sep 30, 2007 4:38 pm Post subject: |
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Polyobjects have worked offline since ZDaemon 1.0. The current state of the code does not guarantee them working online, and indeed I'm kinda suspecting they may not because I'm having trouble making them go. Rest assured, however, they are on the list of things that will work when the good times come. |
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impslayer Unstoppable!
Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sun Sep 30, 2007 6:30 pm Post subject: |
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good, theres alot of stuff that could be done with polyobjects, especialy in zblood.
i was about to post something that might get me yelled at, but i decided not to *whew* just an im thinkin about
...............................wanna hear it?(or see it)? |
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impslayer Unstoppable!
Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sat Oct 06, 2007 4:14 am Post subject: |
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can anyone tell me what the combination for the secret level in episode 1 is? |
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BAZOOKA Unstoppable!
Joined: 10 Feb 2004
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Posted: Sat Oct 06, 2007 3:23 pm Post subject: |
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impslayer wrote: | can anyone tell me what the combination for the secret level in episode 1 is? |
Press T and type:
MARIO 1 8
or
CALGON 1 8
Remember that you can acces to secret levels if you find the right exits like in Doom or Duke3D. Google Walkthroughs. |
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impslayer Unstoppable!
Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sat Oct 06, 2007 9:27 pm Post subject: |
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thanks bazooka
blood is fun, too bad you have to go to ebay to find the full version though |
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BAZOOKA Unstoppable!
Joined: 10 Feb 2004
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Posted: Sat Oct 06, 2007 10:35 pm Post subject: |
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impslayer wrote: | thanks bazooka
blood is fun, too bad you have to go to ebay to find the full version though |
Blood is "abandonware" so you can download it not like Doom or Duke Nukem that still "selling".
I have this version -> http://www.the-underdogs.info/game.php?gameid=4153 that includes Blood + plasma pack + cryptic passage , all in one package aka One Whole Unit Blood.
Theres a 3dfx patch but ill try to find how it works. |
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