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Wad Suggestions
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InsaneKid
The answer is no!


Joined: 02 Jan 2011
Location: Erfurt

PostPosted: Fri Aug 31, 2012 10:27 pm    Post subject: Reply with quote

PHOBOS-V! Smile
>>>
http://www.doomworld.com/idgames/index.php?id=12835
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Sep 10, 2012 8:09 pm    Post subject: Reply with quote

Let's play phobos-v for ZDS!
Maybe it is a bit different than InsaneKid would think we play it .

http://forums.zdaemon.org/viewtopic.php?p=266127
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Krystle
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Joined: 05 Apr 2012
Location: In the Pit.

PostPosted: Wed Dec 12, 2012 10:11 am    Post subject: Reply with quote

Blud w/ survival, but a wad that gives half ammo (like in one TNS session that I watched on Anima's channel but forgot) -- and double-damage dealing monsters.

Might be entertaining, especially on 1 life.
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Wed Dec 12, 2012 8:00 pm    Post subject: Reply with quote

Krystle wrote:
Blud w/ survival, but a wad that gives half ammo (like in one TNS session that I watched on Anima's channel but forgot) -- and double-damage dealing monsters.

Might be entertaining, especially on 1 life.


OK, added to the todo list. Let's play some other sessions first, because we played ZBlood last week.
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phenex2
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Joined: 10 Jan 2008

PostPosted: Fri Dec 14, 2012 12:16 am    Post subject: Reply with quote

zmas_patch
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Evolution
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Joined: 06 Sep 2005

PostPosted: Thu Jan 10, 2013 12:48 pm    Post subject: Reply with quote

How about the new ZMatch 2013? There's only 5 maps in the pack as of now so pairing it with another deathmatch wad might be a good idea.
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UberGewei
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Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Tue May 21, 2013 12:27 am    Post subject: Reply with quote

What about some Dimensions of time? Smile

Some OS styled wad that seems fun!Dot.wad and Dot.deh
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jul 09, 2013 1:57 am    Post subject: Reply with quote

What about any of the 1001 mods I made? Smile

Or make Gewei finish XXXHQ!
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Aug 19, 2013 7:03 pm    Post subject: Reply with quote

dinner.wad (Doom e2) - absolutely huge
sophil.wad (e2) - short, missing some maps
dbimpact.wad (e1) - Royally impressive, won a cacoward maybe?, ralphis and rottking
kdu.wad (E1 high monster counts)
extremal.wad (e1, e2, e3)

Those are all for the original game. I'm not going to check if you already ran them, because that's just the kind of guy I am right now, too tired of doing the heavy lifting myself. :p
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Aug 19, 2013 8:37 pm    Post subject: Reply with quote

Thanks for the suggestions. We will check the wads step by step.
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Thu Sep 12, 2013 2:58 pm    Post subject: Reply with quote

Pretty sure on IRC I told you on I was gonna post some more suggestions. Right, so my notes say some the following add-ons could be useful:

utvox1d.wad - UNDERUSED VOX, MAN
clawvox1.wad - same
rocketfistv1.wad - worst's godly dehacked weapons. Is it useful? yes. Will it work online without lag? It might need a stress-test with bots and shits.
cw-sin1.wad - (for DM)
doomfym.wad - Mouth sounds, mate
cs_x_rg_extramsc.wad + shinwm_extrawep.wad - weapons from ShinFFA
doomer-overpower_v2.5.wad - only works online. Use doubleammopickup.wad maybe alongside it
qdoom3snd.wad - doom 3 sounds
bjskins.wad - Polish skins
stoom2.wad - graphics replacement
la-shots.wad - sfx replacement
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Sun Oct 27, 2013 1:29 pm    Post subject: Reply with quote

TheCupboard wrote:

doomer-overpower_v2.5.wad - only works online. Use doubleammopickup.wad maybe alongside it


Use dopwv25.wad, its the same but with a getwad friendlier name. It is up on dogsoft.
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TheMionicDonut
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Joined: 28 Jan 2007
Location: Burgertopia

PostPosted: Wed Dec 04, 2013 2:56 am    Post subject: Reply with quote

http://www.doomworld.com/vb/wads-mods/66402-32in24-13-a-thanksgiving-with-no-burgers/

Just a reminder that a new 32in24 was constructed this week, and we would love some playtesting. We will send you the latest testing version closer to the day you wish to play it.

Thanks!
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Wed Dec 04, 2013 9:04 pm    Post subject: Reply with quote

Sounds great!
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TheMionicDonut
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Joined: 28 Jan 2007
Location: Burgertopia

PostPosted: Fri Dec 13, 2013 12:25 am    Post subject: Reply with quote

http://static.angryscience.net/doom/32in2413.zip

Playtesting over, but we have a finished product!
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Fri Dec 13, 2013 7:56 pm    Post subject: Reply with quote

I am mildly aroused, considering this recent news.
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Kaal979
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Joined: 01 Mar 2014

PostPosted: Sat Jun 28, 2014 10:32 pm    Post subject: DOOM + D64 Monsters + QuakeRanger Weapons Reply with quote

I would love to find such setup server
for my daily Doom1 experience:

DOOM + D64 Monsters + QuakeRanger Weapons

Difficulty: Ultra Violence
Mode: Survival 1 Life
Options: Fast Monsters - FreeLook - 4:3 AR
Comment: Though the Wads or Pk3s are not tested
online they could work and if the secondary fire what
were zooming doesnt it werent a big deal.



http://www.moddb.com/games/doom/addons/quake-ranger-weapons-v09
http://www.moddb.com/games/doom/addons/doom64-monster-replacer-v07

P.S.: Consider that BFG kills
self and maybe RL mates!
P.S.2: The weapons and monsters
are also designed to fit in Doom2 btw. .
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Sat Jun 28, 2014 10:48 pm    Post subject: Reply with quote

Kaal979, those will definitely not work in ZDaemon, and maybe not even in Zandronum.
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Kaal979
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Joined: 01 Mar 2014

PostPosted: Sat Jun 28, 2014 10:51 pm    Post subject: Reply with quote

Please more details since my offline
play with ZDoom works best.
Maybe its simple to fix this?
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Sat Jun 28, 2014 11:14 pm    Post subject: Reply with quote

They were made for ZDoom, so of course they work there. ZDaemon is based on a really old version of ZDoom, but with lots of stuff added to make it much better for multiplayer. It doesn't support pk3 files and Decorate code.
Zandronum is based on a much newer, but still old version of ZDoom, so it might or might not support those wads. It supports pk3 files and an old version of Decorate code.
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