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InsaneKid The answer is no!
Joined: 02 Jan 2011 Location: Erfurt
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Krystle has entered the game!
Joined: 05 Apr 2012 Location: In the Pit.
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Posted: Wed Dec 12, 2012 10:11 am Post subject: |
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Blud w/ survival, but a wad that gives half ammo (like in one TNS session that I watched on Anima's channel but forgot) -- and double-damage dealing monsters.
Might be entertaining, especially on 1 life. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Wed Dec 12, 2012 8:00 pm Post subject: |
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Krystle wrote: | Blud w/ survival, but a wad that gives half ammo (like in one TNS session that I watched on Anima's channel but forgot) -- and double-damage dealing monsters.
Might be entertaining, especially on 1 life. |
OK, added to the todo list. Let's play some other sessions first, because we played ZBlood last week. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Fri Dec 14, 2012 12:16 am Post subject: |
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zmas_patch |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Thu Jan 10, 2013 12:48 pm Post subject: |
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How about the new ZMatch 2013? There's only 5 maps in the pack as of now so pairing it with another deathmatch wad might be a good idea. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Tue May 21, 2013 12:27 am Post subject: |
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What about some Dimensions of time?
Some OS styled wad that seems fun!Dot.wad and Dot.deh |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Tue Jul 09, 2013 1:57 am Post subject: |
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What about any of the 1001 mods I made?
Or make Gewei finish XXXHQ! |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Mon Aug 19, 2013 7:03 pm Post subject: |
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dinner.wad (Doom e2) - absolutely huge
sophil.wad (e2) - short, missing some maps
dbimpact.wad (e1) - Royally impressive, won a cacoward maybe?, ralphis and rottking
kdu.wad (E1 high monster counts)
extremal.wad (e1, e2, e3)
Those are all for the original game. I'm not going to check if you already ran them, because that's just the kind of guy I am right now, too tired of doing the heavy lifting myself. :p |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Mon Aug 19, 2013 8:37 pm Post subject: |
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Thanks for the suggestions. We will check the wads step by step. |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Thu Sep 12, 2013 2:58 pm Post subject: |
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Pretty sure on IRC I told you on I was gonna post some more suggestions. Right, so my notes say some the following add-ons could be useful:
utvox1d.wad - UNDERUSED VOX, MAN
clawvox1.wad - same
rocketfistv1.wad - worst's godly dehacked weapons. Is it useful? yes. Will it work online without lag? It might need a stress-test with bots and shits.
cw-sin1.wad - (for DM)
doomfym.wad - Mouth sounds, mate
cs_x_rg_extramsc.wad + shinwm_extrawep.wad - weapons from ShinFFA
doomer-overpower_v2.5.wad - only works online. Use doubleammopickup.wad maybe alongside it
qdoom3snd.wad - doom 3 sounds
bjskins.wad - Polish skins
stoom2.wad - graphics replacement
la-shots.wad - sfx replacement |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Sun Oct 27, 2013 1:29 pm Post subject: |
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TheCupboard wrote: |
doomer-overpower_v2.5.wad - only works online. Use doubleammopickup.wad maybe alongside it |
Use dopwv25.wad, its the same but with a getwad friendlier name. It is up on dogsoft. |
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TheMionicDonut God like!
Joined: 28 Jan 2007 Location: Burgertopia
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Wed Dec 04, 2013 9:04 pm Post subject: |
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Sounds great! |
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TheMionicDonut God like!
Joined: 28 Jan 2007 Location: Burgertopia
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Fri Dec 13, 2013 7:56 pm Post subject: |
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I am mildly aroused, considering this recent news. |
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Kaal979 has entered the game!
Joined: 01 Mar 2014
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Posted: Sat Jun 28, 2014 10:32 pm Post subject: DOOM + D64 Monsters + QuakeRanger Weapons |
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I would love to find such setup server
for my daily Doom1 experience:
DOOM + D64 Monsters + QuakeRanger Weapons
Difficulty: Ultra Violence
Mode: Survival 1 Life
Options: Fast Monsters - FreeLook - 4:3 AR
Comment: Though the Wads or Pk3s are not tested
online they could work and if the secondary fire what
were zooming doesnt it werent a big deal.
http://www.moddb.com/games/doom/addons/quake-ranger-weapons-v09
http://www.moddb.com/games/doom/addons/doom64-monster-replacer-v07
P.S.: Consider that BFG kills
self and maybe RL mates!
P.S.2: The weapons and monsters
are also designed to fit in Doom2 btw. . |
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Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Sat Jun 28, 2014 10:48 pm Post subject: |
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Kaal979, those will definitely not work in ZDaemon, and maybe not even in Zandronum. |
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Kaal979 has entered the game!
Joined: 01 Mar 2014
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Posted: Sat Jun 28, 2014 10:51 pm Post subject: |
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Please more details since my offline
play with ZDoom works best.
Maybe its simple to fix this? |
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Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Sat Jun 28, 2014 11:14 pm Post subject: |
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They were made for ZDoom, so of course they work there. ZDaemon is based on a really old version of ZDoom, but with lots of stuff added to make it much better for multiplayer. It doesn't support pk3 files and Decorate code.
Zandronum is based on a much newer, but still old version of ZDoom, so it might or might not support those wads. It supports pk3 files and an old version of Decorate code. |
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