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Wad Suggestions
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franckFRAG_
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Joined: 30 Oct 2010
Location: France

PostPosted: Fri Feb 10, 2012 3:32 pm    Post subject: Reply with quote

Krawa, Isn't it too late so that I propose my mod for February 14th?
I am going to finish it this weekend Smile
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat Feb 11, 2012 2:49 pm    Post subject: Reply with quote

Yo franckFRAG_,
sure, we can use your mod for one of the next sessions. Let's talk in IRC about it. So we can find a session where is fits to the wad.
Btw next possible Saturday February 14th will be 2015 Smile
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sun Feb 12, 2012 3:16 pm    Post subject: Reply with quote

Lol @ Francky and deadlines Razz
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[LA]FLunky
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Joined: 13 Feb 2011

PostPosted: Fri Feb 17, 2012 5:38 pm    Post subject: Reply with quote

Cybershark wrote:
Lol @ Francky and deadlines Razz


Relax Wink its all good
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sat Mar 03, 2012 3:10 pm    Post subject: Reply with quote

I'm kinda confused about if this is eligible for a ZDS so soon after Roland already ran a heavily-advertised weekday"session" for it a few weeks back.
But, what the hell, I'm asking for a KotH session! 3 teams! Smile
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Edwart
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Joined: 08 Jul 2011
Location: at #Burger Team Clan: NUMERO 1

PostPosted: Wed Mar 07, 2012 12:52 am    Post subject: to remember old times Reply with quote

ABCDMV4 its one of my favorites for the clan ABC its a good ffa wad
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Mar 07, 2012 2:32 am    Post subject: Reply with quote

Hell, yes!

Maybe worth suggesting this over at FYBO too.
Or maybe not.
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Empyre
Unstoppable!


Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Thu Mar 08, 2012 3:58 pm    Post subject: Reply with quote

I think my maps are finally ready for prime time. I have decided that they are never going to be "finished", so starting with the next release, the name will end with v## instead of b##, so it will be a version number and not a beta number.

There are only 9 maps, but I renamed then EMP01 - EMP08 and EMP32, so you could run them with another map pack (preferably old-school to be similar to my maps) that might also have too few maps, so together, there will be enough maps.

I have 2 versions, one with the BFG available only in single-player, and another with the BFG also available in coop.

empyrion_b24a
empyrion_b24a_bfg
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franckFRAG_
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Joined: 30 Oct 2010
Location: France

PostPosted: Sat Mar 17, 2012 11:59 pm    Post subject: Reply with quote

A "Survive In Hell" (the megawad of JCD), for an evening, maybe?
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Mar 26, 2012 7:02 pm    Post subject: Reply with quote

Thanks to Edwart, Empyre and franckFRAG_ for the suggestions!

So this is the plan:
2012-04-28: empyrion_b24a (I think it would be interesting to use the version without BFG and play it Survival)
2012-05-05: ABCDMV4 (We played it for FYBO so let's play it Instagib)
2012-05-12: Survive In Hell (Survival)
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Wed Mar 28, 2012 12:57 am    Post subject: Reply with quote

Seems to be a lot of Survival going down, and not much plain ol' Co-op?
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Sr69Mm-jC
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Joined: 21 Jul 2011

PostPosted: Wed Mar 28, 2012 10:39 am    Post subject: Reply with quote

Ah Krawa, why would you spoil the things Sad
Personally, I really liked to take each session announcement as a surprise to me. Though I admit, the choices are good..
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Thu Mar 29, 2012 12:59 am    Post subject: Reply with quote

Most of my maps are pretty big, and so they might not be ideal for survival mode. Also, if you don't want infinite ammo, perhaps have items respawn, but not mega items. In my maps, coop has a lot more monsters than single-player, but not more ammo. Another settings tip: my maps are made to be playable without jumping, but not broken by jumping, so you can either turn jumping on or off.
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InsaneKid
The answer is no!


Joined: 02 Jan 2011
Location: Erfurt

PostPosted: Tue Apr 24, 2012 9:45 pm    Post subject: Reply with quote

i suggest:

VANGUARD + D64Monster + D64Items +
usual settings, but with JUMP and FreeLook +
Respawn Mega Items + Railgun and ZOOM! :p

DMflags:151273508,269885451
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Apr 25, 2012 12:42 am    Post subject: Reply with quote

* d64monster, d64sprites + d64weps Wink

The d64 stuff is waaay underused. There's also a d64mus-s which could be optional.
But doesn't railgun sounds a bit much for co-op? I guess it could be ok for one ZDS *shrug*
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CBAXZ
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Joined: 15 Jan 2010

PostPosted: Tue May 08, 2012 2:33 am    Post subject: Rocketjumping Session Reply with quote

Is possible a rjump session? many people play this mode, and for new players interested in rocketjump.

Smile
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[FEAR]Tobi
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Joined: 12 Jan 2007
Location: Stuck in my mansion

PostPosted: Tue May 08, 2012 12:21 pm    Post subject: Reply with quote

Actually I was thinking about running another rjump session since we already had a quite successful one.
Maybe there will be another one this year? We will see.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Mon Jun 25, 2012 3:27 am    Post subject: Reply with quote

The smdremix mod we ran back on ZDS #77 - pix here Wink
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Tue Aug 21, 2012 6:12 am    Post subject: Reply with quote

32in24-12

A release is due before saturday, and it will either be the final beta, or real thing. Would be cool to give it the ZDS worx!
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Aug 22, 2012 11:54 am    Post subject: Reply with quote

Missed the testing, but hopefully we'll be just in time for a release party Smile

Not looked at any of the maps yet, but I'd probably recommend my flagcompass for a first playthrough of them.
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