ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Base 499

 
Post new topic   Reply to topic    ZDaemon Forum Index -> ZDReview
View previous topic :: View next topic  
Author Message
Xenaero
Unstoppable!


Joined: 23 May 2003
Location: United States Clan: UniDoom

PostPosted: Tue Jun 19, 2007 4:33 pm    Post subject: Base 499 Reply with quote

Name: Base 499
Filename: base499.wad
Gametype: 1on1 *** D E A T H M AT C H ***
Maps Replaced: map01
New Music/Sounds/GFX: New sky and music, thats about it
Build Time: 12 hours
URL: What URL?

A recent mega mapping project of 32 maps in 24 hours has actually rocketed me back into mapping. And thus, after 12 hours of labouring, I have created this!

Killingblair has lovingly put up a server for it already, (Red Nexus #15) which is fantastic if you want to test it there.


Last edited by Xenaero on Thu Jun 21, 2007 9:09 pm; edited 1 time in total
Back to top
View user's profile Send private message
G.Ballblue
Posting Spree!


Joined: 12 Nov 2006
Location: Alent

PostPosted: Tue Jun 19, 2007 5:52 pm    Post subject: Reply with quote

Enjoyable map -- I just had a good 1on1 with another player on the server Very Happy I saw 1 flaw with your flat usage, on top of the computer screen that extruded from the ground in the out door area -- using a tech flat would have been better, but that was really it.

My main gripe though -- please for heaven sakes -- move the weapons around a bit! I got killed plenty of times because I tripped on a gun I didn't want Sad It's annoying having an ssg and being forced to downgrade to a boomstick when you don't want it :/ I found myself intentionally lingering around specific areas, simply on account of not wanting to snag myself on a gun.

Apart from that, 'twas a great little 1on1 map, and I had fun with it Very Happy
Back to top
View user's profile Send private message
Xenaero
Unstoppable!


Joined: 23 May 2003
Location: United States Clan: UniDoom

PostPosted: Tue Jun 19, 2007 6:07 pm    Post subject: Reply with quote

G.Ballblue wrote:
Enjoyable map -- I just had a good 1on1 with another player on the server Very Happy I saw 1 flaw with your flat usage, on top of the computer screen that extruded from the ground in the out door area -- using a tech flat would have been better, but that was really it.


Haha, yeah, I probably just plain overlooked it, but I'm too lazy to fix that unless I find a huge thing I need to fix to justify a new version. Razz

G.Ballblue wrote:
My main gripe though -- please for heaven sakes -- move the weapons around a bit! I got killed plenty of times because I tripped on a gun I didn't want Sad It's annoying having an ssg and being forced to downgrade to a boomstick when you don't want it :/ I found myself intentionally lingering around specific areas, simply on account of not wanting to snag myself on a gun.


Interesting bit there. I use PWO switching, and I suppose I forgot to think about those who use plain autoswitch. Whoops! Thanks for pointing this out. I'm not likely to change it for this map, but if I make more in the future I might look into it. Thanks for the opinion!
Back to top
View user's profile Send private message
Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jun 19, 2007 8:35 pm    Post subject: Reply with quote

good solid map!
only thing i'd argue with is having the teleport when you grab the BFG. maybe it's hard enough to make the run to the teleport after you hit the switch in the first place without getting blasted but i'd have prefered it to be more dead-endy when reached too.
the setup as it is makes it too much of straight run from plasma to BFG i think.

and yeah Ballblue had a point about those SGs in the middle of narrow corridors Wink

oh and i hate that damn stock sky. see the bits between the stars? they should be BLACK, not all milky like that. sorry, i know you just dragged it from someotherplace but i really do hate the look of it Smile

could you resubmit it with a text file in the zip DD? s'just kinda a requirement around here.
doesn't have to be a novel, just copy the basics you wrote in your first post and recommended DMFLAGS (or even just rough guidelines - stuff like 'not ideal for weaponswitching')
thanks.
Back to top
View user's profile Send private message Visit poster's website
Xenaero
Unstoppable!


Joined: 23 May 2003
Location: United States Clan: UniDoom

PostPosted: Tue Jun 19, 2007 9:17 pm    Post subject: Reply with quote

I reuploaded it with a text file, basically the same one I was gonna upload to Doomworld with. It contains enough info!

And who said you had to teleport when you grabbed the BFG? *whistles*

I never knew someone could hate a starry sky with such venom! Thanks for the candid opinion though, I appreciate it!
Back to top
View user's profile Send private message
DoomGuy666
Dominating!


Joined: 17 Feb 2004
Location: Clan: UniDooM www.unidoom.org

PostPosted: Wed Jun 20, 2007 4:49 am    Post subject: Reply with quote

dd_133 wrote:


And who said you had to teleport when you grabbed the BFG? *whistles*


MUHAHAHA!

And yes, this map is quite fun! I tried it out and it has a real nice flow to it. There are some good tricks that can be found on this map and it provides a nice, fun battle. Another thing I like is the fact that that entire map is used quite frequently in the match, and the weapon variations are great!
Back to top
View user's profile Send private message Visit poster's website
[SIN]Hatred
God like!


Joined: 21 Mar 2006
Location: Toledo, Ohio

PostPosted: Wed Jun 20, 2007 5:28 am    Post subject: Reply with quote

Wow, this is a really nice map, DD. I like the techo and it feels like a map made by someone who has rabies. The textrures were put in nicely and the music certainly fits the map. It seems like it would have a nice, movable pace to it as well. Great work, sir!
Back to top
View user's profile Send private message
Xenaero
Unstoppable!


Joined: 23 May 2003
Location: United States Clan: UniDoom

PostPosted: Thu Jun 21, 2007 9:13 pm    Post subject: Reply with quote

Alright! I did some fixing. Let me number them off.

1. Hated the wadname, I gave it a cool one, especially since I changed it 500 times already.
2. Adjusted the torches in the river room so you don't get stuck on them as much when going for RL.
3. Made the openings to the river room a little wider cause I noticed people getting stuck there too.
4. Replaced the outside room's plasma with a medkit for balancing.
5. Replaced the hallway SGs with SSGs.
6. Replaced the middle platform's SSG with an SG.
7. Dusted off the grass from the outside room's computer console.

I think that's about it! This version is probably the final one, now. I updated the link in the first post since it essentially is a whole new wad, now.
Back to top
View user's profile Send private message
Alfred
Unstoppable!


Joined: 25 Oct 2005
Location: THE BATCAVE!

PostPosted: Mon Jul 02, 2007 5:25 pm    Post subject: Reply with quote

Totally forgot one must supply links to reviews...

Reviewed
Back to top
View user's profile Send private message
Consigliori
God like!


Joined: 12 Feb 2004
Location: Where ya least expect him...

PostPosted: Mon Jul 02, 2007 6:37 pm    Post subject: Reply with quote

just played this on red nexus, plasma was unnecessary, nice map though. Good work.
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> ZDReview All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group