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New monsters

 
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Mon Jul 04, 2005 10:18 pm    Post subject: New monsters Reply with quote

Hi, I would like to create monsters but my way works with zdoom only, How to do for Zdaemon ? (DEHACKED, DECORATE, MAPINFO ???)
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Exl
I hate penis like vegetables.


Joined: 13 Feb 2004
Location: North of the fries, east of the wieners, west of the tea

PostPosted: Mon Jul 04, 2005 10:25 pm    Post subject: Reply with quote

DECORATE is not supported by ZDaemon. Dehacked and MAPINFO are.
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Mon Jul 04, 2005 10:26 pm    Post subject: Reply with quote

ok, thanks Wink
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Tue Jul 05, 2005 10:55 am    Post subject: Reply with quote

I searched, tried, but didn't understand Sad
What do you use to create your own monsters ? (I have already all the sprites)

Can someone help me ?


Thanks
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Da_maniaC
Now with new lemon fresh scent!


Joined: 03 Jan 2004
Location: Netherlands Posts: 1337

PostPosted: Tue Jul 05, 2005 11:26 am    Post subject: Reply with quote

http://www.btinternet.com/~Enjay001/deh01.htm
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Tue Jul 05, 2005 3:20 pm    Post subject: Reply with quote

I want to create a BFGman. To do it, i have to replace a monster, no ?
But i dont know what to do to make him shooting Bfgballs.
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killingblair
Wicked Sick!


Joined: 28 Sep 2004

PostPosted: Tue Jul 05, 2005 6:26 pm    Post subject: Reply with quote

I'm 98% sure that thats possable but I'm not sure.
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TimeOfDeath
Unstoppable!


Joined: 03 Nov 2004

PostPosted: Tue Jul 05, 2005 6:34 pm    Post subject: Reply with quote

SSJSonic2005 made a coop wad where the Barons shot BFG balls.
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[dp]Eclipse
Dominating!


Joined: 07 Feb 2005
Location: Newcastle, England

PostPosted: Tue Jul 05, 2005 7:27 pm    Post subject: Reply with quote

killingblair wrote:
I'm 98% sure that thats possable but I'm not sure.


Laughing Pick... Sure or Not Sure?

I might start editing monsters meself aswell.. Anyone experienced mind lending me a hand along the way?
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killingblair
Wicked Sick!


Joined: 28 Sep 2004

PostPosted: Tue Jul 05, 2005 7:33 pm    Post subject: Reply with quote

[dp]Eclipse wrote:
killingblair wrote:
I'm 98% sure that thats possable but I'm not sure.


Laughing Pick... Sure or Not Sure?

I might start editing monsters meself aswell.. Anyone experienced mind lending me a hand along the way?
You can do alot of monster editing with Whacked.
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Tue Jul 05, 2005 7:55 pm    Post subject: Reply with quote

That's what I use but I dont know how to do. Sad
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Tue Jul 05, 2005 8:14 pm    Post subject: Reply with quote

I've tried again :

Thing 2 (BFGman)
Initial frame = 149
Hit points = 500
First moving frame = 150
Reaction time = 2
Attack sound = 9
Injury frame = 156
Far attack frame = 154
Death frame = 158
Exploding frame = 165
Speed = 16
Height = 4194304
Respawn frame = 161

that doesn't work but i'm not surprised
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[YSE]DESTRUCTER
Posting Spree!


Joined: 28 May 2005

PostPosted: Wed Jul 06, 2005 3:26 am    Post subject: Reply with quote

Xsnake wrote:
I want to create a BFGman. To do it, i have to replace a monster, no ?
But i dont know what to do to make him shooting Bfgballs.


did u get this idea from a boss in doom3?
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Jul 06, 2005 5:31 am    Post subject: Reply with quote

Xsnake wrote:
I've tried again :

Thing 2 (BFGman)
Initial frame = 149
Hit points = 500
First moving frame = 150
Reaction time = 2
Attack sound = 9
Injury frame = 156
Far attack frame = 154
Death frame = 158
Exploding frame = 165
Speed = 16
Height = 4194304
Respawn frame = 161

that doesn't work but i'm not surprised


Well first off, you can't rereference the former human to use the player frames, because the player frames are MUCH different than any monster frame sequence. You have to edit each of the former human frames so that they use the player sprite instead. Also, not that I think it matters in ZDaemon, but you shouldn't rename the description in the dehacked patch of the thing you edited (e.g. "Trooper" to "BFGman")
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deathz0r
Custom Title


Joined: 18 Apr 2002
Location: I ride with the kangaroos

PostPosted: Wed Jul 06, 2005 7:36 am    Post subject: Reply with quote

EarthQuake wrote:
Also, not that I think it matters in ZDaemon, but you shouldn't rename the description in the dehacked patch of the thing you edited (e.g. "Trooper" to "BFGman")
It doesn't matter at all.
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Wed Jul 06, 2005 9:27 am    Post subject: Reply with quote

[YSE]DESTRUCTER =====> nope, i saw a Bfglamer in biovite2.Wad (by MILIAN) and I liked Smile


EarthQuake ====> Thanks Smile but there is still one problem, how to make that monster shot Bfgballs ? Confused
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[YSE]DESTRUCTER
Posting Spree!


Joined: 28 May 2005

PostPosted: Wed Jul 06, 2005 9:59 pm    Post subject: Reply with quote

ok i just fought a boss in doom 3 that shot a bfg at you it was hard as hell Exclamation
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Slasher
God like!


Joined: 04 Oct 2004

PostPosted: Fri Jul 08, 2005 5:30 pm    Post subject: Reply with quote

[YSE]DESTRUCTER wrote:
ok i just fought a boss in doom 3 that shot a bfg at you it was hard as hell Exclamation


Not really!!! the guardian or even the Spider are harder =]
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[YSE]DESTRUCTER
Posting Spree!


Joined: 28 May 2005

PostPosted: Fri Jul 08, 2005 8:58 pm    Post subject: Reply with quote

I ONLY HAD MY PISTOL!!!
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