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ZDS #816 - 3-Way Madness CTF Part I

 
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Apr 21, 2023 12:53 pm    Post subject: ZDS #816 - 3-Way Madness CTF Part I Reply with quote



Hello ZDaemon Sessions Capture the Flag People,
This weekend it's time to play the first part of 3-Way Madness.
Long time that we played 3-way CTF, so don't miss the fun!



Settings:
Game Mode: CTF
IWAD: doom2.wad (or freedoom)
PWADs: 3waymadness-ctf-v5 zds_addon_189 3wayvox zdsskins_team_v8
Wad url: http://82.165.69.26/wads
Maps: 01, 03, 05, 07, 09, 11, 13, 15, 17, 19, 21, 23
DMFLAGS: 134239300 / 1073872896 / 0
Players: 21 + 21 spect slots
Teams: 3
Skill: 4 // Nightmare!
Flags: 5
Timelimit: 7 mins



Date: Saturday April 22nd
19:30 GMT (2:30 PM ET)


Last edited by Krawa on Sun Apr 23, 2023 1:54 pm; edited 1 time in total
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sat Apr 22, 2023 10:43 am    Post subject: Reply with quote

Wow, it really has been a while... Seems 3-way hasn't been played since Tuesday Night Flags was still a thing Shocked

Hope ya get a good crowd! Smile
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Apr 26, 2023 12:34 am    Post subject: Reply with quote

Wasn't sure I'd get chance to play, but I ended up doing a whole rotation!
Glad I got chance to swing by - was indeed a good crowd in the server Very Happy

I was surprised that GetWAD had to download the 3way pack for me. Anyone know why there's a "3waymadness-ctfv5" and also a "3waymadness-ctf-v5"? It seems like the maps were all rebuilt at some point...?
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Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Wed Apr 26, 2023 5:36 pm    Post subject: Reply with quote

It was a good crowd.

While checking the system here, I've got 3waymadness-ctf-v5 but not 3waymadness-ctfv5 (though 3waymadness-ctfv4 is present from 2011).

I do have the text file for 3waymadness-ctf-v5, it is dated 10th March 2012; the name is also referenced exactly.

It's not impossible that when first released there could have been something that needed to be adjusted and/or fixed, which then resulted in this name adjustment.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Fri Apr 28, 2023 11:07 am    Post subject: Reply with quote

Ok, I think I got some answers. I had a vague recollection I'd done something with the pack myself at some point but, without access to the TXT file (or my old files), I couldn't be sure. I seemed to recall fixing the coloured lights on map 19 but, equally, had a feeling that it was perhaps me that broke them in the first place Laughing

Then I came across the patch file that I later made which converted the pack to KOTH, which contained the tech lamp fix which I remembered! And my patch gave me an idea about why there was another version of v5 knocking about - at some point it seems someone - on Zandro, I guess - added 1-flag support to the pack. So yeah, that's why.

I know I've asked (repeatedly) before, but this seems like a great opportunity to float it again - will ZD's proposed 1-flag (Bombing Run) mode ever see fruition? Surely it'd be a pretty simple thing to code in for something which would open up a whole bunch of existing mappacks to fresh gameplay?
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