Keyboard_Doomer Unstoppable!

Joined: 11 Jan 2015
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Posted: Fri Aug 05, 2022 11:47 am Post subject: Voodoo dolls shouldn't auto-pick up all items they touch |
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Test map attached below.
Behavior in Boom, MBF, GZDoom and other source ports:
The voodoo doll will only pick up as many medikits and plasma ammo as the player needs. If the player's health or plasma ammo later drop the voodoo doll will automatically pick up new items but again only as many as the player actually needs.
Behavior in ZDaemon:
The voodoo doll immediately picks up all the items it touches, it even picks up all the medikits when the player's health is already 100 or higher.
I'm not sure what should be behavior in multiplayer (i.e. should it look for the player with the lowest health/armor/ammo for a specific weapon?) but this discrepancy does cause issues in some maps, e.g. in mscp_v1a.wad (Micro-Slaughter) MAP14 the player is meant to have a fake "infinite" supply of plasma ammo after pressing the blue and yellow switches (lines 1200 and 1220) but in ZDaemon the player will only get max 600 cells.
greedy_voodoo_doll.wad |
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