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Several differences in voodoo doll behavior

 
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sat Oct 23, 2021 1:47 pm    Post subject: Several differences in voodoo doll behavior Reply with quote

Reported by Keyboard_Doomer through Discord.

Quote:
This wad demonstrates several differences in voodoo doll behavior in zd, includes a text file with the descriptions


Quote:
MAP01:
- vanilla and Boom: if you press the switch the player is killed and the map exits
- ZDaemon: the player is killed but the map does not exit
MAP02:
- Boom: if you activate the keyed walk-over line the player is killed and the map exits
- ZDaemon: the player is killed but the map does not exit
MAP03:
- vanilla and Boom: if you cross the lava the door opens, the player takes damage but hp is restored back to 100 by the voodoo doll picking up health bonuses
- ZDaemon: the door does open, however, the player ends up with 101 hp instead of 100
MAP04:
- vanilla and Boom: if you take the megasphere and shoot the barrel on the left from start to push the voodoo doll to the teleporter the doll survives and the map is NOT exited
- ZDaemon: the voodoo doll does not survive, otherwise the same

- vanilla and Boom: if you don't take the megasphere and shoot the barrel to push the voodoo doll the doll and the player die and the map is exited
- ZDaemon: the map is not exited, otherwise the same

- vanilla and Boom: if you don't take the megasphere and use pistol to shoot the voodoo doll to the teleporter the doll survives and the map is NOT exited
- ZDaemon: the voodoo doll and the player die, otherwise the same


setups in MAP01-03 taken from other wads in which these issues were observed:
MAP01 - 3IAC.wad MAP29 https://www.doomworld.com/idgames/levels/doom2/megawads/3iac
MAP02 - Skulltiverse.v4.0701.wad MAP11 https://www.doomworld.com/forum/topic/120210-public-beta-v4-0107-skulltiverse-a-spiritual-sequel-to-hellevator-boom-speedmapping-community-project/
MAP03 - D64D2_v1.4.wad MAP30 https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Relevant parts of the DEHACKED from D64D2_v1.4.wad were also copied to make MAP03 work correctly.

Credit to the original authors.

-Keyboard_Doomer, 6 July 2021


Download wad HERE
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Keyboard_Doomer
Unstoppable!


Joined: 11 Jan 2015

PostPosted: Tue Apr 05, 2022 6:45 pm    Post subject: Reply with quote

Behavior changed after some ZDaemon update:
In MAP03 the door still does open but the health the player ends up with is 97.

For all other scenarios the behavior stays the same.
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