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[DEH] A_RandomJump do not work online.

 
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Maikl_Russia
has entered the game!


Joined: 18 Jul 2005
Location: RU

PostPosted: Wed May 18, 2016 11:45 pm    Post subject: [DEH] A_RandomJump do not work online. Reply with quote

In single mode all works fine but in c/s - no.

Test map
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Thu Aug 25, 2016 10:14 am    Post subject: Reply with quote

Decided to take a deeper look into this, found the following.


RandomJump does not show correct state online on the client.


Using RandomJump to alter the frame execution of actors is not shown correctly on the client in online mode. The jump happens, but the change is not visible on the actor for the client.

Example wad: http://destiny-server.no-ip.org/stuff/randomjump.zip

Revenant is extended to choose randomly between two ranged attacks.
Ranged attack 1: the default revenant attack, with default sprites shown.
Ranged attack 2: shows revenant melee attack sprites, while shooting cacodemon's ball.

If you try the wad in singleplayer mode, you can see that it works correctly as per described. If you try it in online mode, the revenant shows its default attack instead of melee attack sprites despite that the jump happened and cacodemon ball was fired. It *looks* as if the execution continued past the RandomJump codepointer without jumping.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Wed Mar 28, 2018 7:15 pm    Post subject: Reply with quote

Yeh,
It would be nice to have it fixed. I just hit this wall too Rolling Eyes
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Apr 30, 2018 6:26 pm    Post subject: Reply with quote

Moved to confirmed.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Feb 04, 2022 10:22 pm    Post subject: Reply with quote

I think we can manage that in 1.11 (for monsters and decoration).
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