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SNDINFO rolloff feature, sound gets cut off

 
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Sun Jan 16, 2022 4:49 pm    Post subject: SNDINFO rolloff feature, sound gets cut off Reply with quote

Changelog wrote:
12. SNDINFO: Implementation of $volume, $attenuation and $rolloff.
Optional attenuation for $ambient point added.


$rolloff feature does not work properly. Instead of fading out gradually, the sound gets cut off roughly 2/3 way to maximum distance. Test wad to compare ZDoom and ZDaemon behavior:

http://destiny-server.no-ip.org/stuff/sndinfo_test.zip

Go to MAP01, instructions are printed on screen.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Feb 04, 2022 10:09 pm    Post subject: Reply with quote

You are right, ZDaemon rolloff is not exactly the same as ZDoom.
ZDaemon parses the keywords and alters the volume, but it can be improved.

So the post is moved to Accepted Requests.
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