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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Fri Aug 27, 2021 11:46 am Post subject: [RENDER] Uncapped - Actor movement interpolation |
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Hi,
What the topic name says, Since we got full uncapped... it would be cool to have also ability to interpolate actor movement, if the actor has a few movement frames and moves high speeds It looks as if it was teleporting when moving betweeb point A and B.
Just what the zdoom/gzdoom uses.
Last edited by Aeyesx on Fri Aug 27, 2021 5:08 pm; edited 1 time in total |
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Flambeau Malibeau
Joined: 15 Jun 2017 Location: The Netherlands
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Posted: Fri Aug 27, 2021 4:17 pm Post subject: |
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Heklo,
As far as I know ZDaemon already has this |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Fri Aug 27, 2021 5:00 pm Post subject: |
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Flambeau wrote: | Heklo,
As far as I know ZDaemon already has this |
Naw, Flambeau
It doesn't but it would be cool to have. Remember this is only render related, it fills the frames of the movement of actors. Doom does this only when A_Chase is called * speed of the actor. No interpolation whatsoever... You can dedicate 35 frame of A_CHases <!> to smooth-out the movement but it makes the monsters also buffedd |
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Flambeau Malibeau
Joined: 15 Jun 2017 Location: The Netherlands
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Posted: Fri Aug 27, 2021 10:45 pm Post subject: |
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ok, so you are talking about extra frames then?
I prob am not smart enough to understand that you meant that with "Just what the zdoom/gzdoom uses."
Sorry for my misunderstanding, I thought you meant position interpolation. Hence why I responded that we already have that. |
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