View previous topic :: View next topic |
Author |
Message |
Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
|
Posted: Thu May 13, 2021 7:55 pm Post subject: ZDS #715 - Impromptu DM |
|
|
Hello ZDaemon Sessions Deathmatch People,
This weekend it's time to play Impromptu DM.
But we play it with a small change:
Instead of the normal BFG9000 we use Doom's Pre-Beta BFG.
And don't forget: you can't win without a skin!
Settings:
Game Mode: FFA
IWAD: doom2.wad (or freedoom)
PWADs: impromptu1 bfg_to_oldbfga1 zds_addon_131 zvox8 zdsskinsv14_zds715
Wad url: http://82.165.69.26/wads
Maps: 01-13
DMFLAGS: 134239428 / 1073872896 / 0
Players: 16 + 16 spect slot
Fraglimit: 40
Timelimit: 6
Skill: 4 //Nightmare!
Date: May 15th, 2021
Euro: 19:30 BST (2:30 PM EDT)
USA: 01:00 BST (8:00 PM EDT) |
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Sun May 16, 2021 1:29 pm Post subject: |
|
|
The old BFG's a lot of fun. Like how you can strafe and angle whilst firing it
I was excited to see that and the other Doom alpha/beta functionality added in the latest version but do hope they get documented a bit better someplace.
Eg. I had no idea what the projectile sprite names for the BFG were called until I looked at your mod, or how many states they have. Just a slight addition to the changelog would clear this up |
|
Back to top |
|
|
UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
|
Posted: Mon May 17, 2021 9:10 am Post subject: |
|
|
Haha yes, the old BFG is insane.
The session answered all questions as to why it was replaced though
You're right. I'll ask Domains if he's willing to set up a page on the website for the MBF/Beta specific items . |
|
Back to top |
|
|
UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
|
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Tue May 18, 2021 5:15 pm Post subject: |
|
|
That's cool.
Didn't realise the Sceptre and Bible had map thing numbers already given - although the things themselves are of limited use unless they are softcoded to spawn/respawn.
Still a nice addition. Thanks! |
|
Back to top |
|
|
GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
|
|
Back to top |
|
|
Azuris has entered the game!
Joined: 15 May 2021
|
Posted: Sat May 22, 2021 9:39 pm Post subject: |
|
|
Was pretty cool with the old splatter BFG |
|
Back to top |
|
|
AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
|
Posted: Sun May 23, 2021 2:09 am Post subject: |
|
|
Cybershark, with both items they should indeed be able to spawn/respawn from what can be seen here.
Since they're a descendant of the Inventory class, they're within the scope of the spawn/respawn logic. (As well as standard pick up capability) |
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Sun May 23, 2021 9:00 pm Post subject: |
|
|
'sup Domainz?
You're quite right, but that's not what I was saying. They do work perfectly well as score items (with or without respawn).
But if you add a scripted action to the items (triggered when they are picked up) then that action is never carried over to the respawned version of the item. Unsure if that's actually desired behaviour or not? I can't really see any reason why it would be... but it's no biggie to softcode a spawn & respawn anyway. |
|
Back to top |
|
|
AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
|
Posted: Sun May 23, 2021 10:39 pm Post subject: |
|
|
Ah, understood.
Could perhaps be down to a given attribute not carrying over; would ultimately need a test case to perform further tracing.
To clarify, are you speaking of if a special is attached?
If so; internally it is zeroed after that first occurrence. |
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Mon May 24, 2021 6:24 pm Post subject: |
|
|
Yes, that's exactly the case that I was referring to
Was that ever intended behaviour? Might be worth addressing, as I can't see that having the special properties carry over would break compatibility with any existing WADs. But then I may be wrong, and I guess it can't be that big an issue if nobody flagged it up before. Just, for God's sake, please don't add another DM/compatflag to accommodate it! |
|
Back to top |
|
|
|