ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

MBF 271/272 + boom 254

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Unconfirmed Bugs
View previous topic :: View next topic  
Author Message
boom_compatible
has entered the game!


Joined: 06 Sep 2020

PostPosted: Mon May 17, 2021 3:37 pm    Post subject: MBF 271/272 + boom 254 Reply with quote

I don't know if I messing something but zdaemon shows a different behavior when use mbf 271/272 and boom 254 to scroll the sky.

PRBoom+ 2.5.1.4, woof 2.3.1 and zdoom 2.8.1 shows a near identical behavior but differs with zdaemon

sample: http://0x0000.space:9666/mbf.wad
Back to top
View user's profile Send private message
Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue May 18, 2021 5:08 pm    Post subject: Reply with quote

Is this still the case since the .19 update?

Moved to Unconfirmed Bugs Laughing
Back to top
View user's profile Send private message Visit poster's website
Flambeau
Malibeau


Joined: 15 Jun 2017
Location: The Netherlands

PostPosted: Wed May 19, 2021 2:31 pm    Post subject: Reply with quote

I see what Boom_Compatible is talking about.
On ZDoom 2.8 for example the sky scrolls from left to right, where on ZDaemon the sky scrolls from right to left.
Might be that ZDaemon is just on the other hemisphere Very Happy
Back to top
View user's profile Send private message
boom_compatible
has entered the game!


Joined: 06 Sep 2020

PostPosted: Wed May 19, 2021 5:06 pm    Post subject: Reply with quote

Hi, sorry for lack of detail.

It occours on latest zdaemon release.

About the first room with 4 skies, mbf 272

Zdaemon's behavior make sense for me
because on the editor the scroll line(254) goes from
right to left and zdaemon display in on same direction.

Doing some doom arqueology reading boomref/mbfedit, no one
explicity show the priority to apply the effect
("hey coder, make the sky transfer first but scroll tagged line/sector based on wtf do you want")

But, on second room (teleport line under hanging corpse),
I used mbf 271, with the 2 line are in same direction, left to right
but zdaemon show it from right ro left.(???)

The others boom/mbf implementation seens only to follow the direction
of the line with 272 and apply an alien logic on line 271 (scroll up on secound room)

So, WTH?


Last edited by boom_compatible on Wed May 19, 2021 7:23 pm; edited 1 time in total
Back to top
View user's profile Send private message
Flambeau
Malibeau


Joined: 15 Jun 2017
Location: The Netherlands

PostPosted: Wed May 19, 2021 6:57 pm    Post subject: Reply with quote

after you mentioned this I went to check out the second room. (me being noob, havent checked those before yet)
And indeed, the lineaction 271 in combination with scrolling sky make them scroll upwards Very Happy

I would have no idea what the "real" behaviour should be at this point.
Maybe someone with the correct knowledge can clarify on this
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Unconfirmed Bugs All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group