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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Wed Dec 25, 2013 7:33 pm Post subject: [1.10] Wierd juddering |
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Some players noticed in some areas wierd juddering~
Also elevators are not smooth as they were in 1.09
http://www.youtube.com/watch?v=LCaAMlWRGYg
There is tiny bit visible what it does |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Wed Dec 25, 2013 9:05 pm Post subject: |
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Yea, movement feels a bit jittery, but I only noticed it in first person camera. When viewed in chasecam, movement feels smooth. (tested with uncapped 60fps) |
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rhinoduck Potatoes
Joined: 22 Oct 2012
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Posted: Wed Dec 25, 2013 9:19 pm Post subject: |
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I get exactly the same thing with uncapped fps.
Another thing I get are blurred sprites upon camera turning (noticed it at least on monsters) when spectating someone; this might deserve a separate topic. |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Fri May 02, 2014 7:15 pm Post subject: |
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I noticed this too, when I played on 1.10 for the first time. It is not just floors, though - all player movements are sort of jittery. But it happens only if you have uncapped framerate enabled and only when you're playing online. My guess is this is interference between display framerate and server update frequency (which is roughly 35 fps). It would disappear if your display framerate would be an exact multiple of the server update frequency, but that's not currently possible. |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Sun Feb 04, 2018 8:30 pm Post subject: |
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It's something in uncapped: totally unrelated to netcode. We'll resolve it as soon as we can figure it out. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Tue Feb 13, 2018 7:47 pm Post subject: |
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Just a little extra info
The jittering does not if occur:
- If weapon bobbing is OFF
- If the game is singleplayer
- If the framerate is capped |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Jan 12, 2019 5:23 pm Post subject: |
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Not really fixed, but changes in 1.10.07 should help:
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Added new setting "Viewheight Bobbing" and CVAR "movebobviewheight".
So it is possible to switch off up and down bobbing, but keeping
the weapon bobbing for the Doom look. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Wed May 12, 2021 4:24 pm Post subject: |
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Fixed for 1.10.18. |
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