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DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites

 
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DoomKid
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Joined: 09 May 2008
Location: Aussie Land

PostPosted: Thu Aug 22, 2019 3:01 pm    Post subject: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites Reply with quote

https://www.youtube.com/watch?v=PTn-oK8m2KU

I feel like a video tutorial on how to use DeHackEd / WhackEd was long overdue, so I decided to make one. Hopefully some of you find it helpful.

Modding Doom with DeHackEd is actually pretty easy once you get the hang of it.

Download the tools here:

WhackEd 4: http://www.teamhellspawn.com/exl/whacked4/
DeHackEd: https://www.doomworld.com/idgames/utils/exe_edit/dhe31
Slade3: http://slade.mancubus.net/index.php?page=downloads
Even more modding info: https://doomshack.org/tutorials.html

I fucked up with some things I said at 3:47 and 8:56 - The Fist and Chainsaw SHOULD NOT ever shoot bullets or plasma, as it causes a glitch where your Shotgun is no longer able to hold ammo.. If you look at 19:34, you'll notice when the fist is shooting pistol shots, that the SHELL capacity is going down! In the bottom right, it should say 0 / 50, but it goes down to 49, 48, etc. This causes the shotgun to be useless and is generally buggy. So, DO NOT attempt to give anything but melee weapons (fists and chainsaws) infinite ammo.

Sorry about the confusion - since DeHackEd is Hacky by it's nature (who'd a thunk) there are weird limitations you just have to find for yourself sometimes, though they are mostly documented at this point.

Of course, Enjay's far more detailed tutorial will be of great help once you know the basics: http://www.aspectsweb.co.uk/dehacked/index.html

Good luck, and if you have any questions don't hesitate to ask.
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Aug 22, 2019 6:42 pm    Post subject: Reply with quote

Great tutorial, thanks!
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Sun Aug 25, 2019 9:38 am    Post subject: Reply with quote

For newbie's I guess it is good to understand how it works
But I think for more serious dehacking its pretty bad way to write a code.

Also, these are not custom... these are vanilla doom replacements.
Besides decorate only dehsupp allows to really add something new (altough those are thousands of frames and objects allocated for other games)
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DoomKid
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Joined: 09 May 2008
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PostPosted: Mon Aug 26, 2019 5:06 pm    Post subject: Reply with quote

Sorry for the confusing terminology, customizing something just means modifying it, so I'd call them custom monsters and guns, although they're not new actors of course. I also put this in the wrong section, d'oh! Only just now noticed that snazzy new section near the top of the forums.. Embarassed
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Aeyesx
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PostPosted: Mon Aug 26, 2019 8:29 pm    Post subject: Reply with quote

ahah stuff's appreciated always ^^
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UberGewei
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Joined: 01 Sep 2010
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PostPosted: Mon Sep 30, 2019 10:59 am    Post subject: Reply with quote

Great tutorial for understanding the basics DoomKid! Cool
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DoomKid
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PostPosted: Mon Oct 21, 2019 12:49 pm    Post subject: Reply with quote

Cheers Uber Cool
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