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DoomKid Unstoppable!
Joined: 09 May 2008 Location: Aussie Land
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Posted: Thu Aug 22, 2019 3:01 pm Post subject: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites |
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https://www.youtube.com/watch?v=PTn-oK8m2KU
I feel like a video tutorial on how to use DeHackEd / WhackEd was long overdue, so I decided to make one. Hopefully some of you find it helpful.
Modding Doom with DeHackEd is actually pretty easy once you get the hang of it.
Download the tools here:
WhackEd 4: http://www.teamhellspawn.com/exl/whacked4/
DeHackEd: https://www.doomworld.com/idgames/utils/exe_edit/dhe31
Slade3: http://slade.mancubus.net/index.php?page=downloads
Even more modding info: https://doomshack.org/tutorials.html
I fucked up with some things I said at 3:47 and 8:56 - The Fist and Chainsaw SHOULD NOT ever shoot bullets or plasma, as it causes a glitch where your Shotgun is no longer able to hold ammo.. If you look at 19:34, you'll notice when the fist is shooting pistol shots, that the SHELL capacity is going down! In the bottom right, it should say 0 / 50, but it goes down to 49, 48, etc. This causes the shotgun to be useless and is generally buggy. So, DO NOT attempt to give anything but melee weapons (fists and chainsaws) infinite ammo.
Sorry about the confusion - since DeHackEd is Hacky by it's nature (who'd a thunk) there are weird limitations you just have to find for yourself sometimes, though they are mostly documented at this point.
Of course, Enjay's far more detailed tutorial will be of great help once you know the basics: http://www.aspectsweb.co.uk/dehacked/index.html
Good luck, and if you have any questions don't hesitate to ask. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Thu Aug 22, 2019 6:42 pm Post subject: |
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Great tutorial, thanks! |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Aug 25, 2019 9:38 am Post subject: |
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For newbie's I guess it is good to understand how it works
But I think for more serious dehacking its pretty bad way to write a code.
Also, these are not custom... these are vanilla doom replacements.
Besides decorate only dehsupp allows to really add something new (altough those are thousands of frames and objects allocated for other games) |
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DoomKid Unstoppable!
Joined: 09 May 2008 Location: Aussie Land
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Posted: Mon Aug 26, 2019 5:06 pm Post subject: |
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Sorry for the confusing terminology, customizing something just means modifying it, so I'd call them custom monsters and guns, although they're not new actors of course. I also put this in the wrong section, d'oh! Only just now noticed that snazzy new section near the top of the forums.. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Aug 26, 2019 8:29 pm Post subject: |
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ahah stuff's appreciated always ^^ |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Mon Sep 30, 2019 10:59 am Post subject: |
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Great tutorial for understanding the basics DoomKid! |
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DoomKid Unstoppable!
Joined: 09 May 2008 Location: Aussie Land
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Posted: Mon Oct 21, 2019 12:49 pm Post subject: |
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Cheers Uber |
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