Posted: Mon Aug 19, 2019 1:25 am Post subject: No deathmatch weapons in cooperative
Right now if you want to remove the deathmatch weapons from cooperative or survival gameplay (so you don't get all the weapons on one map almost at once), you have to make another wad with the old PATCHINF(O) with lines like this:
Thing_Change(2002, 17, *, *, *, *, 0, 0)
It would be nice if there was a dmflag for it as it is in ZDoom: sv_noweaponspawn
Could you implement that?
Its default setting could also be ON on cooperative or survival maps.
The most typical example of that can be found in Doom2 MAP01. You'll get almost each weapon at once right after the start.
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