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No deathmatch weapons in cooperative

 
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cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Mon Aug 19, 2019 1:25 am    Post subject: No deathmatch weapons in cooperative Reply with quote

Hi!

Right now if you want to remove the deathmatch weapons from cooperative or survival gameplay (so you don't get all the weapons on one map almost at once), you have to make another wad with the old PATCHINF(O) with lines like this:

Code:
Thing_Change(2002, 17, *, *, *, *, 0, 0)


It would be nice if there was a dmflag for it as it is in ZDoom: sv_noweaponspawn

Could you implement that?
Its default setting could also be ON on cooperative or survival maps.

The most typical example of that can be found in Doom2 MAP01. You'll get almost each weapon at once right after the start.
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AF-Domains.net
Dark Messenger of IRC


Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Mon Aug 19, 2019 9:59 am    Post subject: Reply with quote

Such a wad already exists to remove multiplayer weapons.

This has also come up in the past.

The wad in question:
https://duinj.af-domains.net/wads/no_mp_things.zip

As far as an option goes, this is rejected.
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Oxyde
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Joined: 01 Feb 2012
Location: France (67) Host: Zero Dawn

PostPosted: Mon Aug 19, 2019 5:04 pm    Post subject: Reply with quote

In addition to what Domains shared, PATCHINFO allows you to do such things.

http://master.zdaemon.org/patchinfo.txt
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