ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Random pitch sounds

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Fixed Bugs
View previous topic :: View next topic  
Author Message
cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Thu Jun 27, 2019 2:40 pm    Post subject: Random pitch sounds Reply with quote

Hello!

I experience strange random pitch sounds when I play under Windows XP. Though other source ports like GZDoom or ZDoom or Zandro don't pitch sounds randomly. Neither under XP, nor under Win 8.1.

Under Win 8.1 if I turn on "random pitch variations", it has no effect at all, sounds are always normal. Regardless of that setting.

Under XP if I turn off "random pitch variations", it has no effect at all, sounds are always randomly pitched. Regardless of that setting.

Does this phenomenon have something to do with sound drivers or what? I don't know and I'm totally baffled.

Here are two sound samples:

https://www.amazon.com/clouddrive/share/NvcpiL3hL3ltp94xXkpcBPbaOh5O1jHMnTDj5XT8sz3

How is that "random pitch variations" setting supposed to work at all?
Back to top
View user's profile Send private message
Krawa
Spamming!


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Jun 27, 2019 6:45 pm    Post subject: Reply with quote

The random pitched sounds came from original Heretic (and Hexen). Here Heretic gameplay with pitched sound.
In ZDaemon it's not active for Doom games. It doesn't care if the setting is on or off.
It should also not depend on the operating system (Win 8.1, XP), it's calculated by the ZDaemon engine.
Back to top
View user's profile Send private message Send e-mail
cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Sun Jul 07, 2019 1:40 am    Post subject: Reply with quote

Well, I'm not quite sure what is going on here, but I tested it with Heretic too and it works the same way as I had described earlier.

I use the latest versions of ZDaemon on both systems.
Back to top
View user's profile Send private message
cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Sat Jul 13, 2019 5:56 am    Post subject: Reply with quote

Another strange thing I have noticed under XP.

If I turn off the "3D sound" then random pitch effect is also turned off.

Under 8.1 this has no effect on sound pitch. It is always the same regardless of 3D sound setting.
Back to top
View user's profile Send private message
cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Fri Dec 13, 2019 6:19 pm    Post subject: Reply with quote

Hi again!

Let me reverse the question:

I have 3D sound and randomized pitch sounds turned on in Windows 8.1 too, but to no avail because pitching doesn't work at all. All sounds seem to be normal. Why can't I turn this function on in Windows 8.1?

All the other source ports work as they should regarding to the randomized pitches.
Back to top
View user's profile Send private message
Krawa
Spamming!


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Dec 16, 2019 8:06 pm    Post subject: Reply with quote

Normally it makes no sense to activate Random Pitch Variations in Doom, because original Doom does not have that function.
Only Heretic and Hexen have.
Not good is, it's in the sound menu in Doom and has no effect.
So if people want to activate it why not.

How it works at the moment:
- You can set Random Pitch Variations individually for Doom, Heretic and Hexen.
- In Doom it's disabled.

Changes for 1.10.11:
- If activated in Doom it will also work there.
- Announcer and taunts will never be pitched.
Back to top
View user's profile Send private message Send e-mail
cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Tue Dec 17, 2019 10:39 am    Post subject: Reply with quote

Quote:
Announcer and taunts will never be pitched.


That is absolutely logical and acceptable.

I'm curious about how this change will affect the behaviour in XP.

But anyway, thanks for fixing it.
Back to top
View user's profile Send private message
cockad
has entered the game!


Joined: 12 Mar 2019

PostPosted: Wed Jan 01, 2020 3:47 pm    Post subject: Reply with quote

It works perfectly, but a bit moderately. Though it works in XP only if 3D sound is off.

If it is on, the range of these pitch variations is much higher than normal, and it doesn't happen totally randomly but it is related to the player's movement and speed as well.

Retracing your steps means lower pitches with strange crackling sounds, running backwards generates even more crackling sounds.

Running forwards means higher pitches, and causes ridiculous sound effects.

Were there any similar bugs by other source ports as well?

I have read another topic here that is about a loud cracking sound. Have we known yet what caused that? Maybe it could help solve this.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Fixed Bugs All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group