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DMFLAGS changed by a map never get changed back

 
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Mega-Dog
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PostPosted: Wed Apr 24, 2019 3:29 am    Post subject: DMFLAGS changed by a map never get changed back Reply with quote

When a map changes DMFLAGS like no jumping for the map, on next map the server keeps the same DMFLAGS. Not sure if this is supposed to be this way but maybe adding a cvar to make it always default back to the server DMFLAGS.

Example nutty2_24.wad map04 disables it, and on map change it stays no jumping.
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Oxyde
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Joined: 01 Feb 2012
Location: France (67) Host: Zero Dawn

PostPosted: Wed Apr 24, 2019 10:13 am    Post subject: Reply with quote

Could you share the cfg you are using? I see no issue on this using cvar overrides, so the error might be on your end..?
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Flambeau
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PostPosted: Thu Apr 25, 2019 4:58 pm    Post subject: Reply with quote

Indeed, using Cvar overrides it is made that after the selected map is played, the value goes back to the one set in server setting.
What do you mean exact with "When a map changes DMFLAGS" Mega-Dog? You mean with rcon during a map, or via mapinfo?
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Mega-Dog
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PostPosted: Sun Apr 28, 2019 10:34 am    Post subject: Reply with quote

Flambeau wrote:
Indeed, using Cvar overrides it is made that after the selected map is played, the value goes back to the one set in server setting.
What do you mean exact with "When a map changes DMFLAGS" Mega-Dog? You mean with rcon during a map, or via mapinfo?


Some Wads change prob with map info. Now I know with the Cvar override you can do it, but if you have random maps on you never know what the next map is, unless there is a Cvar override for a after map.
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Flambeau
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PostPosted: Sun Apr 28, 2019 2:47 pm    Post subject: Reply with quote

As far as I tried, even with randmaps on the cvar override will work for the choosen map. It doesnt matter which map will be next, cause at map end it will be resetted.
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Mega-Dog
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PostPosted: Mon Apr 29, 2019 12:52 am    Post subject: Reply with quote

Flambeau wrote:
As far as I tried, even with randmaps on the cvar override will work for the choosen map. It doesnt matter which map will be next, cause at map end it will be resetted.


Yes, that is true but if the MAP itself changes it after the map it doesn't change back which is what I am getting at.
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Flambeau
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PostPosted: Sat May 11, 2019 2:13 pm    Post subject: Reply with quote

I think I finally get what you mean.
You are talking about the Mapinfo entries, and not cvar overrides.
Nutty2_24 is missing the "Defaultmap" definition.
"Defaultmap" sets the defaults that will be automatically used for all subsequent map definitions.
So after map04 it doesnt set it back to "Allowjump" anymore.
This is not a bug, this is just a missing mapinfo entry.
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Mega-Dog
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PostPosted: Sat May 11, 2019 3:41 pm    Post subject: Reply with quote

Flambeau wrote:
I think I finally get what you mean.
You are talking about the Mapinfo entries, and not cvar overrides.
Nutty2_24 is missing the "Defaultmap" definition.
"Defaultmap" sets the defaults that will be automatically used for all subsequent map definitions.
So after map04 it doesnt set it back to "Allowjump" anymore.
This is not a bug, this is just a missing mapinfo entry.


Yea, but I think the server should have a option to default back after a map.
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Flambeau
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PostPosted: Sat May 11, 2019 5:53 pm    Post subject: Reply with quote

the server has that, its cvar override
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Mega-Dog
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PostPosted: Sun May 12, 2019 11:17 am    Post subject: Reply with quote

Flambeau wrote:
the server has that, its cvar override


True, but on random maps there is no cvar override for the next map as you don't know which one it would be.
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Flambeau
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PostPosted: Sun May 12, 2019 12:09 pm    Post subject: Reply with quote

You dont need that. The cvar override is set for a specific map. When that map is loaded, it will override, and at map end it will be reset. It doesnt matter which map comes next
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