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Madgunner Dominating!
Joined: 23 Nov 2003 Location: Atlanta,GA
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Posted: Sat Dec 08, 2018 1:59 am Post subject: Rocket jumping is broken |
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Somewhere betwen 1.08 and the 1.11 betas the behavior of rocket jumping in ZDaemon has been changed. It used to give a strong vertical thrust, but now it no longer does so. While I understand this may have been done to maintain compatibility with the latest versions of GZDoom, we really need a DMFLAG for this as now classic CTF maps have become completely broken. I will update this post tomorrow to find the guilty version and to post videos to showcase the differences. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Sat Dec 08, 2018 10:59 am Post subject: |
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Do you also have a little more info e.g what server you played on or what DMFLAGS you've used?
TIA. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Dec 08, 2018 4:01 pm Post subject: |
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Related to rocket jumps:
sv_oldblast must be off to get blast to z-axis.
sv_splashfactor, sv_gravity, sv_aircontrol affect the blast. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Dec 31, 2018 1:05 pm Post subject: |
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Why are people attempting to break this vanilla behaviour o.O I understand that u can glitch in various maps but its fault of map designer more than anything else... |
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Flambeau Malibeau
Joined: 15 Jun 2017 Location: The Netherlands
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Posted: Mon Dec 31, 2018 5:34 pm Post subject: |
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how is that relevant to the report being made? |
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Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
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Posted: Sun Mar 03, 2019 5:09 pm Post subject: |
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Krawa wrote: | Related to rocket jumps:
sv_oldblast must be off to get blast to z-axis.
sv_splashfactor, sv_gravity, sv_aircontrol affect the blast. |
Additionally, this entry in the changelog might fixed the problem since the report was made:
Code: | 6. Fix for invulnerability when sv_oldblast is active: player didn't
get a thrust. (e.g. Arch-vile attack, rocket/barrel explosion) |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Mar 09, 2019 4:26 pm Post subject: |
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No malfunction could be found, so post is moved to "Rejected Bugs". |
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