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[ACS] Sector_SetDamage damage type (and interval, leaky)

 
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Sat Apr 14, 2018 9:01 pm    Post subject: [ACS] Sector_SetDamage damage type (and interval, leaky) Reply with quote

Hi,

This reguest is plainly about this function.
https://zdoom.org/wiki/Sector_SetDamage

Which works only partially.
The parameters 4:interval and 5: Leaky aren't implemented.
and the parameter 3:mod is used to specifiy damage type and corresponding message. For example you wan't to make lava with mod type 13 which will correctly printout "%player melted" but it forgets to specify FIREDAMAGE and thus you cannot make player enter "Burning death frame". By default DOOM doesn't have such frame, but you can define it in custom pwad.

I'll post demo wad later, I promise Rolling Eyes
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sun Oct 14, 2018 12:37 pm    Post subject: Reply with quote

Sector_SetDamage: parameter interval and leaky added for 1.10.06.
Sector_SetDamage_test1.wad

And yeah demo wad for MOD_SLIME (13) and FIREDAMAGE please.
"Typical" means-of-death work.
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Aeyesx
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Joined: 13 Oct 2012
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PostPosted: Sun Oct 14, 2018 1:32 pm    Post subject: Reply with quote

Uber-epic-awesome!

There you go

Sector_SetDamage_test2.wad

Summon "Firebomb" to get instantly killed and enter FireDeath states.
(quick, dirty hack of hexen actor)
ACS Sector_SetDamage does not alllow you to enter FireDeath state.
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Aeyesx
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Joined: 13 Oct 2012
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PostPosted: Sun Oct 14, 2018 6:23 pm    Post subject: Reply with quote

I didnt realized that there is MOD_FIRE... nevermind Smile this can be closed because it works as inteded Smile
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Krawa
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Joined: 23 Nov 2008
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PostPosted: Sun Oct 14, 2018 6:24 pm    Post subject: Reply with quote

After some investigations you have to set MOD to MOD_FIRE.
That changes the death sprites to FireDeath.
Sector_SetDamage_test4.wad
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