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minor issue with Thing_SetGoal in online mode

 
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Mon Sep 01, 2014 9:43 am    Post subject: minor issue with Thing_SetGoal in online mode Reply with quote

In SP mode: the monster following the path nodes plays its chase state, even when does not have valid target (so it actually looks like it is moving instead of showing the stuck animation of spawn state). This is correct behavior.

In online mode: the monster following the path nodes plays its spawn state when does not have valid target. This is incorrect and deviates from SP behavior.


testwad
http://destiny-server.no-ip.org/stuff/setgoal.wad
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Mon Sep 15, 2014 8:48 am    Post subject: Reply with quote

Maybe this bug is down to deeper issues, because in online mode monsters sometimes still tend to show wrong states. Most of the time it is noticeable with arch vile resurrection. A case of this is claimed to be fixed in 1.08-09 line of releases.

Code:
158. Fixed a problem where the monsters would sometimes not appear in
     their attacking state (when they were in fact attacking) after
     getting shot.


I'll try to catch a demo showing off that.
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Mon Apr 30, 2018 11:16 pm    Post subject: Reply with quote

I can confirm this issue. Enemies follow the path but play "Initial/Spawn" states instead of "Chase" states.
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat May 05, 2018 3:42 pm    Post subject: Reply with quote

Moved to confirmed.
Good recognizable the states of the Baron (compared SP to online).
Demo wad
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