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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Tue Aug 21, 2012 5:54 am Post subject: "Elevator" problem |
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Please excuse me for the lack of discription, because I don't really know how to describe this bug, but I am going to try anyway. When standing on an elevator platform: if the elevator is blocked for going up, the elevator height and the pov-height of all players on the elevator platform are bugged. It's best to see for yourself what I mean. Here's how to reproduce the bug:
- Step 1: go to MAP06 of Doom2;
- Step 2: on MAP06, walk straight ahead until you reach the elevator platform which takes you to the crusher;
- Step 3: Take the elevator down and leave the elevator on the right side (the side of the crusher);
- Step 5: wait for the elevator to go back up;
- Step 6: call the elevator back down and stand on the elevator with one foot and with the other foot below the pillar you were standing under when you called down the elevator;
- Step 7: if step 6 was executed properly, the elevator was blocked from going up and you will see the bugged elevator height and the bugged player-pov.
I hope everything I've written here makes sense. If it doesn't, I'll gladly show you the bug personally. Just send me a private message on Zdaemon IRC if needed. |
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Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
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Posted: Tue Aug 21, 2012 7:11 am Post subject: |
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I always thought this issue was somehow related to packet-loss, it seems not! It happens with any moving sector that can actually be body-blocked (doors, lifts, ceilings...). Some investigation could be of use, because, when such a glitch is used, not only your POV is at the wrong height, but also movements become extremely jittery and you loose a lot of smoothness. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Tue Aug 21, 2012 8:28 am Post subject: |
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I've reported this to ZD staff, like, the next day after public beta (1.09 b23) hit us.. I suspect it's probably low priority, or it takes too much to fix the issue. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Tue Aug 21, 2012 8:43 am Post subject: |
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yeah its a very old problem. we'll fix it a bit later since it needs a full rewrite of the platform netcode. we didn't touch the current because it works very well except for this issue. |
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Tue Aug 21, 2012 11:18 am Post subject: |
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I see. It's nothing major or anything. But I stumbled on the bug and it was not reported on the forums yet, so I thought I might as well report it here. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Wed Aug 22, 2012 12:16 pm Post subject: |
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Lol, this thread just makes me imagine Roland in a real-life elevator - spending hours in there, totally confused about what buttons to press |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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