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Tutti-frutti effect

 
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Memfis
MemfisWatt


Joined: 29 Oct 2011

PostPosted: Fri Jul 19, 2013 5:57 pm    Post subject: Tutti-frutti effect Reply with quote

The Tutti-frutti effect (or, at least, some variations of it) still isn't fixed in ZDaemon. I very seriously doubt that anyone ever used it intentionally as a feature (its behavior is too unpredictable for that), and it is just objectively ugly IMO so I believe it definitely would be good to fix it!

It can be observed on map06 of Newgothic - movement 1 for example:

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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Mon Jan 29, 2018 7:32 pm    Post subject: Reply with quote

Still a thing, as you know.

ngmvmt1.wad map06 as specified: https://imgur.com/L0NKKV2

Textures: ADEL_W61 [128x96] used on pillars to the left and ADEL_S69 [64x96] behind the stimpacks.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Wed Jan 31, 2018 8:15 pm    Post subject: Reply with quote

This one is hard to classify, because it happens in vanilla Doom aswell.
It is the way texture rendering works by the original Doom engine.

"If the wall is taller than the texture, than the texture is tiled
vertically, with one very important difference: it starts new tiles
ONLY at 128, 256, 384, etc. So if the texture is less than 128 high,
there will be junk filling the undefined areas, and it looks ugly.
This is sometimes called the "Tutti Frutti" effect."

Perhaps this should be considered a request instead, since it's not really a ZDaemon bug.

Evolution wrote:

Textures: ADEL_W61 [128x96] used on pillars to the left and ADEL_S69 [64x96] behind the stimpacks.


It happens because the textures used are outside of the dimensions. The effect also occurs when you use a transparant texture as an upper or lower texture.

Here's some interesting documentation:
http://web.archive.org/web/20150421212726/http://aiforge.net/test/wadview/dmspec16.txt
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Wed Jan 31, 2018 9:25 pm    Post subject: Reply with quote

Looks like a feature request to me
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