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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sun Feb 12, 2017 1:12 pm Post subject: |
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Hi ZZYZX,
Thanks for adding ZDaemon configuration to GZDoom Builder.
I'll look at the existing configuration files and make something fit for ZD. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Feb 12, 2017 1:46 pm Post subject: |
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Interesting,
I wonder if it handles big maps better than ZDBSP or ZenNode.
ZDaemon does not have internal BSP re-builder upon start.
But instant-start at least,
I know that ZDBSP had new release but i couldn't find changelog.
That made me wonder if integrated ZDBSP builder differs from external one and thus is capable to build bigger nodes than 65536 alike. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Mon Feb 13, 2017 9:29 pm Post subject: |
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Here the first version of "ZDaemon: Doom 2 (Hexen format)" for GZDoom Builder.
2017-02-13_ZDaemon_DoomHexen.zip.
Configuration "ZDaemon: Doom 2 (Hexen format)"
- Disabled mixed textures and flats
ZDaemon Things
- Domination Points (new internal sprites)
- Flags (existing sprites)
- Railgun (no sprite yet)
- I hope we get the permission to use the sprites of zdaemon.wad.
- zdaemon.wad as resource not needed (no warnings and no scripts loaded)
Compiler with ZDaemon configuration
- Syntax highlighting
- Auto-completition
- ZDaemon keyword help |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Wed Feb 15, 2017 8:37 am Post subject: |
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Bingo! Thanks Krawa/ZZYZX. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Feb 20, 2017 1:12 pm Post subject: |
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Awesome, I would ask AF-Domains about the sprites i guess. And thanks aswell to ZZYZX. |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Mon Feb 20, 2017 3:02 pm Post subject: |
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Good work amigos! |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Thu Feb 23, 2017 8:16 pm Post subject: |
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Good to see it's included in GZDoom Builder. |
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