ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

(Preview) Knee Deep in ZDaemon's (in ZDoom) conversion

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Wad Editing
View previous topic :: View next topic  
Author Message
Aeyesx
Spamming!


Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Mon Nov 28, 2016 10:05 pm    Post subject: (Preview) Knee Deep in ZDaemon's (in ZDoom) conversion Reply with quote



Hi!
There is another 1:1 (as much is possible) conversion of mod Knee Deep in ZDoom
Arrow Official site http://kdizd.drdteam.org/

Convo's obviously surpasses original as they tend to fix misc. erros which i am not gonna reproduce but rather fix them.
TNS once mentioned we might try someday KDIZ, so there it is... the very
first attempt I tried! Rolling Eyes
Anyone willing to help is free to. (here or IRC) Wink

Exclamation The original reguired DOOM.WAD iwad, same applies for this.
....Is there a reason to switch to doom2.wad instead?

Changelog and releases
----------------------------


V0.05 (dev)
So I was coding a StoneImp and I realized...Why the heck there are ressurect states when there is no Archvile in doom1 ?!!

- StoneImp monster recoded.
- Recoded bunch of objects again
- Further work in e1m1

DOWNLOAD (15 MB)

V0.04 (dev)
It may not look like a lot but it toke my whole day of editing heh

- E1M4 now loads. (E1M6 and E1M8 have still missing nodes *sighs*)
- Added / Converted bunches of decorate actors.

DOWNLOAD (15 MB)

V0.03 (dev)
It's here! There are tons and tons of decorations. Re-coding monster means writing hundreds of lines. daamn xD

- Much, much further progress, texture fixes.
- Converted one monster and tons of decorative objects.
- map e1m3 now loads (reduced vertex terrain in unaccessible areas and essential sectors)
- Fixed some original bugs. (listed below)
- Added custom pallete with colormap rather then original for improved feeling. (Really toke care, so u wont propably notice but looks better)
- Transfer_Heigh sectors should now use truecolor blend rather then boom one. (ACS issue, halted).


DOWNLOAD (15 MB)

V0.02 (dev)
- Further progress.
- Included rotation angle object sprites.


DOWNLOAD (15 MB)

V0.01 (Preview)
- Idea and analysis
- main PK3 to WAD conversion
- Started Decorate to DehSUPP / DeHackEd conversion
- Converted various textures/flats and skies (map01 so far)
- Internal progress and work.


DOWNLOAD (15 MB)

FEEDBACK APPRECIATED

KDiZ buglist:
Serves as my notes, those things are fixed

- Some amount of original map errors, ill fix some, ignore some
- RapidFireTrooper has double-defined N (XScream) frame. Someone dumb didn't noticed.
- There are D2 bloodpools for some reason which are obviously missing in doom.wad and those are used in KDiZ
- CarcassSittingMarine + GibsSeveredHand included in KDiZ maps is sometimes missing "singleplayer" appearance flag... was
damn pain to debug. Mad

Conclusion:
The KDiZ is a nice cool wad with nice design and de-facto sorta remake of Ultimate Doom Episode 1 using nice features which is worth convert so zdaemon players could enjoy something better than just lame obsolete broken boom wads.
The WAD was designed (sometimes in lame way[thinkin of columns]) for earlier versions of zdoom so there is no real thing that would block converting it. Twisted Evil

Those are real screenshots taken from the zdaemon version preview
It also servers as a cool demonstration of what you can do.
You may notice that a lot of things are still missing <!>






Last edited by Aeyesx on Sat Dec 24, 2016 12:35 pm; edited 18 times in total
Back to top
View user's profile Send private message Send e-mail
Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sat Dec 03, 2016 2:38 am    Post subject: Reply with quote

Oooh... best of luck with this Smile
Back to top
View user's profile Send private message Visit poster's website
Aeyesx
Spamming!


Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Fri Dec 09, 2016 7:29 pm    Post subject: Reply with quote

Working on it when excited enough and when there's freetime around. There you go with v03 with some progress made. Its a long way to go... especially ACS will be bothering since i am afraid some of it is without a source
Back to top
View user's profile Send private message Send e-mail
GreenchiL
Spamming!


Joined: 19 Aug 2011
Location: Planet Earth Clans: [LA], [XXX], [SPQR] Channel: Rosh Fragger

PostPosted: Fri Dec 09, 2016 9:13 pm    Post subject: Reply with quote

Looks good! (y)
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Sat Dec 10, 2016 3:02 pm    Post subject: Reply with quote

Those screenshots look amazing. Surprised
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Wad Editing All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group