Posted: Mon Sep 26, 2016 2:28 pm Post subject: My Projects
A lot of my projects are collecting dust, others I'm still working on.
Decided to atleast show some screenshots and share idea's.
If you'd like to get one of these projects off my hands and continue with it, feel free to drop me a PM.
ZDaemon City 2:
ZDaemon City 2 which has been in the making for over 4 years now, it's basically a remake of ZDaemon City.
It all started when I joined [XXX] somewhere in 200*.
I was inspired by something Mike12 was trying to do with ZDCenter.
I wanted to create something similar and created xxxhq so our clan could mess around and just hang out on a open-world map. Which later grew to ZDaemon City.
I'm not sure when this will be released, I'm still working on it frequently.
Thanks to everyone that supports me in this project.
Sr69Mm-jC, this guy who has been friends with me ever since I met him when he was publicly testing one of his projects, decided to jump into the development train with me at some point.
He did a lot of scripting to this wad, he always kept making my jaw drop even further when I thought it couldn't drop any further.
If you have a game company, you'd better hire him now .
Thanks for always cheering me up and keeping me on track man.
Alteus, thanks for the great laughs, injecting the Dopefish virus into ZDaemon City and mapping awesome buildings to both Version one and two.
I'm still not sure what planet you came from though.
St_Anger, thanks for drawing some hud stuff and a few sprites man.
Tourettes, thanks for sharing idea's with me, giving me a clear view/picture on what typical American streets/buildings look like.
Krawa, Thanks for still hosting ZDaemon City, your help and with beta testing.
It all made me come to the conclussion that even if I don't finish this project, I still had a great time working on it.
This is also an Invasion project that was inspired by Reelism, it let's you pick a map and they all have a different scenery.
One game you can be fighting through a modified version of Entryway with Wolfenstein enemies spawning in and the other can have you fight between lollypops and rainbows against Doom monsters.
I abandoned this project since it's not my cup of tea.
This is something I'd really like to finish, It's meant to be a set of new Wolfenstein levels, using and abusing a lot of the ZDoom functions.
Thanks for drawing me a statusbar, CyberShark.
Raped all of the original Doom textures to make the original maps (or any other wad that uses vanilla textures) look like a frozen brick.
On a cold, winter month I decided to convert Team Ace's masterpiece, Batman Doom to ZDaemon. Re-wrote most of the dehacked stuff.
There still might be some bugs/problems. If there's any, please report them to me. I'll gladly fix it.
Ofcourse this all didn't go without permission, I've e-mailed the authors with the question if it was alright to create a ZDaemon compatible version and one of the three brothers; Carlos, mailed back:
Of course! Please go ahead and promote the game as much as you want. This brings us back great memories and it is nice to know that people around there are still playing Batman Doom.
I'll be sure to get your ZDaemon version some time to re-play it with the guys here.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum