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[Render] 128x128 Flat dimensions and higher

 
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Sun Mar 09, 2014 4:32 pm    Post subject: [Render] 128x128 Flat dimensions and higher Reply with quote

Hello!
Wondering if larger flats with higher dimensions then 64x64 (64x128 in heretic o.O?) can be done?


Last edited by Aeyesx on Tue Nov 04, 2014 11:29 pm; edited 1 time in total
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Sun Mar 09, 2014 9:35 pm    Post subject: Reply with quote

Heretic? That is a ping on my radar. I know that Adereth would usually lament about the 64x64 problem when she was working on her Doom TC years ago.
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Sun Mar 09, 2014 10:26 pm    Post subject: Reply with quote

Whops mistake!
Quote:
Heretic features a few 64x65 flats, and Hexen a few 64x128 flats. Those were used to "cheat" with the implementation of scrolling effects. ZDoom does not need the same hacks to make flats scroll properly, and therefore ignores the excess pixels in these flats.


As wiki says ~ who knows how zdaemon handles this and how zdoom handled it in 1.23, yet these are still quite small and unusable pff...
Just reguest to the future ^_^
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Mon Sep 05, 2016 9:50 am    Post subject: Reply with quote

An update from from 5.9.2016

I tried to do this.

1) The hexen flat with dimensions 64x128 is stored in RAW format which is obvious default doom format for flats.

I couldn't get my own textures into WAD due any editor i tried to use failed to properly convert it from png. XWE failed aswell Slade3. I however succeeded with SlumpEd3 that bery properly converted the flat resulting into
64x128 (8.00 Kb) raw flat file

2) It was worthless work because ZDaemon aswell as zdoom never-ever reads more then 4.00Kb's aka 64x64 flat.

You can see the result of my attempt here.
https://youtu.be/g0berF0mJ9o?t=1m45s (multi-purpose video sorta)
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