ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

monster telefrag map30

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Implemented Requests
View previous topic :: View next topic  
Author Message
Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Nov 22, 2012 8:14 pm    Post subject: monster telefrag map30 Reply with quote

In doom2.exe monsters can telefrag on map30, on other maps they can't. Same on ZD.
In doom2.exe the telefragging monsters on map30 are necessary to avoid sticking monsters spawned by the Boss Cube.
In ZDoomish source ports telefragging monsters and Boss Cube is split.
That means Boss Cube always telefrags even in not map30 maps and telefragging monsters is the Mapinfo keyword "allowmonstertelefrags".
Btw in doom2.exe Boss Cube only works in map30 correctly. In other maps there are no telefrags and sticking monsters, if they spawn at the same place.

Boom-style source ports removed the telefrag feature on map30, because mappers want to use spawning monsters also on map30 (e.g. zof.wad oder epic2.wad).

In ZDaemon in map30 "allowmonstertelefrags" is forced on by the engine. We can remove that in not Doom2 map30 maps, so boom-style pwads will work correctly and Boss Cube telefrag still works.

http://doom.wikia.com/wiki/Telefrag

Quote:
The only situation in which they are permited to telefrag a player is when they try to teleport in MAP30 of any WAD, because it is needed by the spawn shooter cubes to spawn a new monster, so it will not get stuck inside any other (some source ports allow the player to remove this exception or apply it to all maps) this is also applicable when the map is played on Nightmare difficulty or with the -respawn parameter set.



Demo wads:
m30demo.wad: Teleporting monsters in map30 (doom2.exe compatible)
m30demo2.wad: Boss Cube in map01 and map30 (doom2.exe compatible)
m30demo_allowmonstertelefrags.wad: Teleporting monsters in map01 (with Mapinfo allowmonstertelefrags), Teleporting monsters in map02 and map30
http://85.214.149.120/demowads/
Back to top
View user's profile Send private message Send e-mail
Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Wed Jan 28, 2015 7:08 pm    Post subject: Reply with quote

Implemented as of 1.10b03
Back to top
View user's profile Send private message Visit poster's website
Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Wed Jan 28, 2015 10:35 pm    Post subject: Reply with quote

Thanks a lot!
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Implemented Requests All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group