ZDaemon Client/Server DOOM
Jad On a Rampage! Joined: 14 Jan 2007 Location: Heck
Posted: Sat Sep 28, 2013 9:43 pm Post subject: A_Jump / A_RandomJump
MBF has the codepointer A_RandomJump (which is replaced by A_Jump in Zdoom) which allows for the random advancement of a frame.
MBF uses "Unknown 1" for the chance (0 being never, 255 being always) and "Unknown 2" for the number of frames to skip.
This is how ZDoom implements it with decorate, but the function is the same.
The barrel should have a 50% chance of blowing up, every time its spawn frame is reached (every 6 tics).
Edit: The DEHACKED lump in the wad uses the "Jump" codepointer, but "RandomJump" doesn't do anything either.
Edit: More on the MBF codepointers from this thread; http://forums.zdaemon.org/viewtopic.php?t=14243&sid=f4b170f08682c16f31e3b81106e94cf7
Aeyesx Spamming! Joined: 13 Oct 2012 Location: Czech Republic
Posted: Thu Sep 18, 2014 11:20 pm Post subject:
This feature has been implented as of ZDaemon 1.10 Beta03
Well this is original post, yet there is newer duplicate that was kinda more alive... so..
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