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POST ERRORS FROM THE FIRST TWO CTF MAP PACKS HERE

 
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deathz0r
Custom Title


Joined: 18 Apr 2002
Location: I ride with the kangaroos

PostPosted: Mon Jun 14, 2004 8:26 am    Post subject: POST ERRORS FROM THE FIRST TWO CTF MAP PACKS HERE Reply with quote

Since I know that you want to readd all the previous maps into Map Pack 3, I thought I'd point this little gem out first:

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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Mon Jun 14, 2004 11:44 am    Post subject: Reply with quote

How long has that been there? I don't remember it...
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Shockwav3
The human germ


Joined: 22 Aug 2003

PostPosted: Mon Jun 14, 2004 12:37 pm    Post subject: Reply with quote

EarthQuake wrote:
How long has that been there? I don't remember it...
quite a while ... i noticed that one before also i think and told alex, but forgot again by now.
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AlexMax
I've got your flag!


Joined: 19 Nov 2002

PostPosted: Tue Jun 15, 2004 4:35 am    Post subject: Reply with quote

topic changed to reflect nature of thread.
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Nestea
God like!


Joined: 19 Jan 2004

PostPosted: Tue Jun 15, 2004 5:47 am    Post subject: Reply with quote


What's wrong with this picture?

It's not harmful, except if you're a light whore.

It's strange how I fix my map time and time again, yet I've never noticed this... Confused
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Jun 16, 2004 12:34 am    Post subject: Reply with quote

There is a bit of shadow missing from the rightmost side between the 3rd and 4th light...

/nick light_whore

Also, Nestea, check your map for any one-sided lines with properties set wrong (two-sided flag set, impassible flag not set, etc...) because there was an issue where i got stuck inside of the wall during a game, and also witnessed another person get stuck too. It's in the rear on either side where there was a dropoff with the green armor and stairs on the adjacent side. Somehow around those stairs, I fell through the wall and couldn't get back out.
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Nestea
God like!


Joined: 19 Jan 2004

PostPosted: Wed Jun 16, 2004 10:21 am    Post subject: Reply with quote

Strange... I couldn't find any faulty flags... and I tried bumping into the walls and I didn't fall in. Confused
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AlexMax
I've got your flag!


Joined: 19 Nov 2002

PostPosted: Sun Jun 20, 2004 4:49 pm    Post subject: Reply with quote

MAP16

I found a texturing screwup in Exl's map. Basically, if you look at the 'computer' section of each base, he has some weird blue flat in the ciling where there should be a generic grey texture.

EDIT: Also, a hidden switch can raise the impse, but also allow people to get trapped outside. I'll make the floor outside a killfloor

EDIT: Also, I propose a move of the plasma switch from behind the flag to the defensive overlook. A plus to this is that a player will be able to see the plasma rifle as it is lowered.
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Nestea
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Joined: 19 Jan 2004

PostPosted: Sun Jun 20, 2004 5:13 pm    Post subject: Reply with quote

I'm sorry for finding the switch... x_x

I might do the same (find hidden switch, raise funny picture outside windows) "easter egg" in my new map. It's funny! XD

A map pack should have plenty of easter eggs. I suggest adding more
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Exl
I hate penis like vegetables.


Joined: 13 Feb 2004
Location: North of the fries, east of the wieners, west of the tea

PostPosted: Sun Jun 20, 2004 7:25 pm    Post subject: Reply with quote

But... but... I patented it?

Smile
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Nestea
God like!


Joined: 19 Jan 2004

PostPosted: Sun Jun 20, 2004 9:05 pm    Post subject: Reply with quote

Oh, by the way, if you're considering adding music to the 1st map pack levels... eh... I'm not too enthusiastic about that. I mean, the original music suits those levels well!
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Nestea
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Joined: 19 Jan 2004

PostPosted: Fri Jun 25, 2004 5:31 pm    Post subject: Reply with quote

Alright, first of all... I have NO idea why topics in this forum are being deleted.

Second, there was one thing both map packs missed...

http://psychodrone.com/Tyler/zdctfspl.wad
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