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ACS Script: Forcing engine to NOT keep track of frags?

 
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FraGMarE
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Joined: 09 Mar 2006

PostPosted: Sun Dec 01, 2013 8:04 pm    Post subject: ACS Script: Forcing engine to NOT keep track of frags? Reply with quote

Please excuse me if this is a stupid question, I'm rather new to ACS scripting. But is there a way to force a map (in, say, ZD - DOOM in Hexen format) to *NOT* keep track of frags? That is to say, either not display the counter, or simply keep the counter at 0?

Here's what I'm trying to do. I have a Map Selection map on a duel map that I'd like to also double as a SSG warmup map... but any frags made on the selection map, i don't want to count. Preferably, no frag counter displayed and no exit to intermission after a certain frag number is reached.

Any input?
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Oxyde
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Joined: 01 Feb 2012
Location: France (67) Host: Zero Dawn

PostPosted: Sun Dec 01, 2013 8:34 pm    Post subject: Reply with quote

How I would set such a thing up is:
Have your selection HUB with a 0 fraglimit
Apply a CVarOverride on the said Duel map

Everything is done server-side and you don't have anything to do on the editing side. Smile
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FraGMarE
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Joined: 09 Mar 2006

PostPosted: Sun Dec 01, 2013 11:05 pm    Post subject: Reply with quote

Hmm, alternately, would there be a way to force a CVAR with the fraglimit of 0 for Map00 *only* while the other maps have whatever fraglimit the server specifies?
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Oxyde
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Joined: 01 Feb 2012
Location: France (67) Host: Zero Dawn

PostPosted: Mon Dec 02, 2013 12:33 am    Post subject: Reply with quote

Like I said, use CVar overrides. Smile Apply 40 or whatever your fraglimit should be, and on your server settings, use a CVar override for Map00 or whatever the HUB map is, and apply a value of 0. Sorry if my post isn't making sense but I'm dead tired. Razz
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FraGMarE
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Joined: 09 Mar 2006

PostPosted: Mon Dec 02, 2013 12:48 pm    Post subject: Reply with quote

No, I got your drift. Sadly, the server admin won't set fraglimit=0 and sv_infiniteammo=true because the server collects EXP, and there's no way to turn EXP off on a per-map basis. :/
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Ch0wW
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Joined: 05 Feb 2013
Location: France

PostPosted: Mon Dec 02, 2013 3:51 pm    Post subject: Reply with quote

In this case, make your own server, so that you won't be a slave to a serveradmin. (and nobody cares about XP)

Simple, and easy Smile
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Ronald
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Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Fri Dec 06, 2013 8:33 am    Post subject: Reply with quote

Ch0wW wrote:
(nobody cares about XP)


I do care about experience points! I wish they were there for all gamemodes!
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