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Less strict obituary behavior

 
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DoomerMrT
Dominating!


Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Sun Sep 12, 2010 8:54 am    Post subject: Less strict obituary behavior Reply with quote

Right now when I use projectile firing codepointers on hitscan weapons (or vice versa) and I kill someone with the weapon it just prints "%o died." Same applies for monsters too. Just give the zombieman an imp fireball attack and if it kills you from a distance you will just get the message "%o died."
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phenex2
Unstoppable!


Joined: 10 Jan 2008

PostPosted: Fri Sep 24, 2010 12:03 pm    Post subject: Reply with quote

Before we work on this it would be better if we update to the new language lump first i think.
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Mon Aug 12, 2013 2:50 pm    Post subject: Reply with quote

Some things already changed in 1.09 versions regarding obituaries. Is this considered to be implemented then?
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sun Jul 22, 2018 3:40 pm    Post subject: Reply with quote

1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.

Needs a check (and demo wad) which messages are not shown meanwhile and still are missing.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Mon Oct 15, 2018 10:33 pm    Post subject: Reply with quote

Krawa wrote:
1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.

Needs a check (and demo wad) which messages are not shown meanwhile and still are missing.


Yeh, we should tottaly check that.
There is a nice list here https://zdoom.org/wiki/Strings
Altough those are only entries for DeHackEd.

Best thing would be to have an ability to define string to any actor.

Also there's the https://zdoom.org/wiki/LANGUAGE

Meh i cant check :C broke my finger recently >.<
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