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CheckReload codepointer causes crash while morphed

 
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Fri Jan 11, 2013 3:53 pm    Post subject: CheckReload codepointer causes crash while morphed Reply with quote

This bug is separated from this topic to conform the bug report "one bug-one topic" rule and it actually may get a chance getting looked into...
The following bug was encountered while morphing the player in Doom to chicken player.

Error and assumption what causes it:

Using CheckReload action function on chicken player weapon results in game crash, since the function can't change to other weapon when the chicken's weapon has no ammo left.
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phenex2
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Joined: 10 Jan 2008

PostPosted: Mon Jan 14, 2013 4:48 am    Post subject: Reply with quote

please post a simple demo wad that contains only the elements that are needed to reproduce the crash.
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Mon Jan 14, 2013 10:54 am    Post subject: Reply with quote

http://www.speedyshare.com/uJ8UZ/crash.zip

You can use the morphme console command to test. The dehacked file is commented, and there is also a html guide for the part of the dehsupp that is being used.
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Sun Apr 07, 2013 10:36 am    Post subject: Reply with quote

Couldn't reproduce my assumption with other weapons than chicken's, even after taking every other weapon from the inventory. I'd say this can be closed for now, since the occurence is so very mod specific and hard to track down. Besides, with the recent ACS changes there are better ways to achieve the thing I want with this.
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