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jac0b On a Rampage!
Joined: 19 Feb 2012
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Posted: Tue Aug 28, 2012 4:58 am Post subject: Problem with texture offset |
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Hello,
I'm working on a map select screen and would like to display my custom map screenshot textures. One screenshot resides on a line with a vertice in the middle, requiring me to use texture offsets to accomplish the goal.
However, when I go to use an X offset... it is not being displayed properly in ZDaemon. It is displaying properly in Doom Builder 2. Any ideas?
Here is an in-game screenshot of the issue.
http://i.minus.com/ivqdWCGFaLcdi.png |
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jac0b On a Rampage!
Joined: 19 Feb 2012
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Posted: Tue Aug 28, 2012 5:33 am Post subject: |
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I've found a solution... I changed the custom texture size to 256x128 rather than 192x128 and it seems to be playing more nicely now. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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