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Problem with texture offset

 
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jac0b
On a Rampage!


Joined: 19 Feb 2012

PostPosted: Tue Aug 28, 2012 4:58 am    Post subject: Problem with texture offset Reply with quote

Hello,

I'm working on a map select screen and would like to display my custom map screenshot textures. One screenshot resides on a line with a vertice in the middle, requiring me to use texture offsets to accomplish the goal.

However, when I go to use an X offset... it is not being displayed properly in ZDaemon. It is displaying properly in Doom Builder 2. Any ideas?

Here is an in-game screenshot of the issue.

http://i.minus.com/ivqdWCGFaLcdi.png
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jac0b
On a Rampage!


Joined: 19 Feb 2012

PostPosted: Tue Aug 28, 2012 5:33 am    Post subject: Reply with quote

I've found a solution... I changed the custom texture size to 256x128 rather than 192x128 and it seems to be playing more nicely now.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Tue Aug 28, 2012 4:58 pm    Post subject: Reply with quote

Jo, it is the same problem as
Support for texture size which is not based on 2: http://forums.zdaemon.org/viewtopic.php?t=14736
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