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Make game modes fully playable in Single Player

 
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Wed Aug 08, 2012 2:22 am    Post subject: Make game modes fully playable in Single Player Reply with quote

Currently we can load up a CTF wad in SP and see the flags there. However the player and bots can't pick flags up. Instead, there is just the yellow glow to indicate it should have been picked up. It will of course glow for hoever long the player is touching a flag.

DDom and Koth almost work fine in SP: the player and bots are able to capture the "dom points" and score; while counters will correctly tick down. However, players and bots do not get spawned back to their spawn locations.

Making such game modes playable extends the ability to locally playtest without requiring a server. It also makes it easier to time how long it takes to score a flag, and opens up extreme noobalicious practising with the bots.
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Aug 08, 2012 5:58 am    Post subject: Reply with quote

I fully endorse this request.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Aug 09, 2012 2:12 am    Post subject: Reply with quote

'twould be somewhat helpful. Although it's naturally recognised that the priority for any kinda SP request is way down the list.
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Mon Mar 05, 2018 1:44 pm    Post subject: Reply with quote

Implemented: the various game modes are now more consistent in SP and C/S modes.
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