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HUD message

 
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sun Feb 26, 2012 5:18 pm    Post subject: HUD message Reply with quote

what works:
ZD 109 Singleplayer supports HUD message. They are simple: small, big font and the colour work.
They are not as "eye candy" as zdoom 2.5.0, but they work http://zdoom.org/wiki/HudMessage (no fade in, no fade out, no type on, ...)

what doesn't work:
HUD messages don't appear online

Demo wad: http://krawaserv.dyndns.org:10500/demowads/hud_message_demo.wad
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Feb 28, 2012 4:02 am    Post subject: Reply with quote

Worst explained to me the difficulties with implementing this, and I could understand his point. Server needs to keep track of how long each message has been onscreen, etc.

And yet, if ST can do it, it can't exactly be something to relegate to the X-files, can it? Is it any more tricky than following the history of light specials?

I'm not asking for all the flashy functions of HUDmessages but, without some simple way to prevent printed messages going to all players, then the print functions are severely crippled.

I'd be pretty overjoyed if PRINT/PRINTBOLD could at least achieve some seperation Smile
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Feb 29, 2012 11:37 pm    Post subject: Reply with quote

Cybershark wrote:
I'd be pretty overjoyed if PRINT/PRINTBOLD could at least achieve some seperation Smile


Not really sure what you mean here. Print and PrintBold have always worked correctly as of 1.09 (Print is "local", PrintBold is "public"). The problem with using them is that they are always echoed to the console, only stay up for three seconds, and are mostly immovable. While they have been immensely useful to us, they are not suitable for constantly displaying information on screen.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Sat Mar 03, 2012 2:30 pm    Post subject: Reply with quote

EarthQuake wrote:
Print and PrintBold have always worked correctly as of 1.09 (Print is "local", PrintBold is "public").

Ugh, ok. Just another one of those things that we're supposed to realise without anyone ever telling us?

I know it's not anybody's fault, but it really pisses me off that we have to guess at so much of Zdaemon's advanced functionality. Y'know, one day something will be impossible - and so, not even worth attempting - and then the next it'll suddenly, sureptitiously be working
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Jun 13, 2012 10:39 pm    Post subject: Reply with quote

Code:
17. Improved the HudMessage/HudMessageBold functions to properly handle
     any specified font, added the log option, added the fade in/out type
     and made them work properly in online mode.


Fixed for b28. Thread can be moved now.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Fri Jun 15, 2012 12:25 pm    Post subject: Reply with quote

C'est fantastique!! Very Happy
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Jun 15, 2012 8:10 pm    Post subject: Reply with quote

Thanks a lot!
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