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TNS #24 - Eternal DOOM (Part II)

 
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Wed Jan 25, 2012 8:30 pm    Post subject: TNS #24 - Eternal DOOM (Part II) Reply with quote

Alot of peeps including Memfis have been expressing their desire to see this one so here it is: round two of the famous: Eternal DOOM! Enjoy the usual '2x Monster Damage' that our specially brewed WAD file serves, giving us the potential to go 4x in a later rotation. Of course we do have the '-fast' option too... Wink

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The Euro session starts at 20:00 GMT (that's 15:00 EST)
The US session starts at 20:00 EST (that's 01:00 GMT)


Last edited by Evolution on Wed Feb 01, 2012 11:57 pm; edited 4 times in total
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Anima Zero
On a Rampage!


Joined: 18 Oct 2011

PostPosted: Wed Jan 25, 2012 8:53 pm    Post subject: Reply with quote

*Imagines 4x damage in Eternal Doom*

...Oh god, that'd suck D:. Or be hilarious, one of the two.

Also, I'd suggest having 2 lives simply because the 2nd half of Eternal Doom is HUGE as hell. If someone kicks off in the first couple of minutes (Me, haha!)/gets shot into a ball of death or their own rockets, they could very well be waiting for 15-20 minutes or more before the map is completed/everyone dies and we have to redo the map.

Alternatively, one life, but no 2x damage wad at all and maybe -fast on by default for the first rotation?

Just thinking up ideas here on the fly is all.

Also, I'm gonna bitch about map 20 when we reach it in the euro session I assure you.
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Wed Jan 25, 2012 8:56 pm    Post subject: Reply with quote

Good idea, I overlooked the the lives limit. 2 it is!
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ledillman
Posting Spree!


Joined: 30 Oct 2011
Location: Victoria, Chile

PostPosted: Wed Jan 25, 2012 8:57 pm    Post subject: Reply with quote

nice, this make me remember of doom 2 on nightmare survival Razz
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Thu Jan 26, 2012 8:37 pm    Post subject: Reply with quote

Doh, the copypaste job from the previous eternall sesh was a rushed one. AF told me about the old session #, and questioned the suspicious lack of extra wads. Fixed the post, thanks. Smile
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Anima Zero
On a Rampage!


Joined: 18 Oct 2011

PostPosted: Fri Jan 27, 2012 4:53 pm    Post subject: Reply with quote

Highlights video for this week is up for your viewing pleasure.

www.youtube.com/watch?v=oDGQLCCl9eM

Nowhere near as long as the previous couple videos, but still, there's some funny moments.

On top of that, if you can figure out what's being said amid the crappy youtube quality hit, you'll find out what it's like to see a raging Anima Zero on a couple maps, heh.
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Fri Jan 27, 2012 5:17 pm    Post subject: Reply with quote

I understand that rage. Eternall is far from my cup of tea. Soooo confusing, and bare in coop! The wad could benefit from linedefs in later parts of maps triggering new monsters to spawn in the earlier parts.

Also, about map20 and map30: I aint even mad... :@
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dewww
God like!


Joined: 29 Dec 2006

PostPosted: Fri Jan 27, 2012 8:08 pm    Post subject: Reply with quote

map28 was bad as well :)
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