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[NSoD]RG_Sniper Posting Spree!
Joined: 07 Oct 2010
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Posted: Tue Jan 25, 2011 4:51 am Post subject: coop bots |
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why not have bots that can actualy participate in a coop game? Just a thaught. |
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OurHero Posting Spree!
Joined: 03 Jun 2009 Location: Canada
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Posted: Tue Jan 25, 2011 9:57 am Post subject: |
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that totally depends on the server your playing |
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[NSoD]RG_Sniper Posting Spree!
Joined: 07 Oct 2010
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Posted: Wed Jan 26, 2011 1:53 am Post subject: |
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how so? |
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gvozdevik has entered the game!
Joined: 07 Dec 2010 Location: Somewhere
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Posted: Thu Jan 27, 2011 7:17 am Post subject: |
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[NSoD]RG_Sniper
Oblacek have Coop bots , ask for cfg or smth |
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Madgunner Dominating!
Joined: 23 Nov 2003 Location: Atlanta,GA
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Posted: Thu Jan 27, 2011 8:49 am Post subject: |
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You can add bots to any map or gamemode, however they will not act intelligently. And no, none of the current programmers are interested in making intelligent bots for the foreseeable future. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Thu Jan 27, 2011 8:26 pm Post subject: |
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Heh, using some ACS, you can probably script some monsters to behave more intelligently... |
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[NSoD]RG_Sniper Posting Spree!
Joined: 07 Oct 2010
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Posted: Sun Jan 30, 2011 6:43 am Post subject: |
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need to send those bots to school lol |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Wed Mar 23, 2011 11:49 am Post subject: |
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very low priority. expect improvements to dm bots first. |
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Kruczyslaw Dominating!
Joined: 20 Dec 2008 Location: Abbadon, Poland
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Posted: Sat Jul 23, 2011 12:44 am Post subject: |
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If we are talking about bots it would be great to let them pickup and use a healt, armor and sprees items :33 |
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Sat Dec 24, 2011 11:52 am Post subject: |
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Very interesting suggestion. At the moment, Bots in coop just walk around in circles around the spawn spot. I don't think they need to be very intelligent to be useful. I think the combination of making them see monsters as enemies (so they try to kill monsters) and having Bots follow other players would make them very useful already. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Sat Dec 24, 2011 4:33 pm Post subject: |
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Should a bot be inactive while all human players are dead or idle? One could possibly hide from monsters letting the bot do the dirty job of killing monsters and respawning over and over again. That would be quite lame if you can basically win a map while alt+tab'ed. |
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Mon Dec 26, 2011 10:53 am Post subject: |
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SR69MM-JC wrote: | Should a bot be inactive while all human players are dead or idle? One could possibly hide from monsters letting the bot do the dirty job of killing monsters and respawning over and over again. That would be quite lame if you can basically win a map while alt+tab'ed. |
Yep, I think the Bot should inactive and wait at the spawn point until there is a human player to "stalk". Bots should follow a human player around, protecting him/her. Like a body guard! |
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spacepirate AssPants
Joined: 25 Jan 2005 Location: que pasa
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Posted: Mon Dec 26, 2011 2:01 pm Post subject: |
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Then that bot would be better then 90% of the coop players |
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