Joined: 19 Sep 2009 Location: Coventry, Warwickshire, England
Posted: Mon Oct 24, 2011 10:11 pm Post subject: WNF #11 - ZodiacCTF
Hi everyone
This week were planning to play ZodiacCFT, (correct me if I'm wrong my memory isn't great, but) these maps were orginally created for DM my Milian, but with help from Cybershark turned it into a CTF wad. These maps were orignially created for a small player base, so it could be intense if we reach the 8vs8 player limit :).
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
Posted: Tue Oct 25, 2011 6:28 pm Post subject: Re: WNF #11 - ZodiacCTF
Swifty just made my Tuesday
SwiftShot wrote:
...these maps were orginally created for DM my Milian, but with help from Cybershark turned it into a CTF wad. These maps were orignially created for a small player base, so it could be intense if we reach the 8vs8 player limit .
Milian crafted Zodiac, I converted some of those maps to CTF versions, and I also made some brand new maps for it. As Zodiac DM ran for two cycles of 12 maps, the plan was to have an mp1 of smaller scale CTF maps, and an mp2 with larger ones. Never quite finished the full set of maps, but there's plenty here to play
I noticed the DMFLAGS2 were altered from the ZDS settings to allow target names. That's cool, as the only problem with it before was that the maps have a few invisibility items, but 1.09 no longer shows names for invisible players
But you forgot to add a vox to the lineup?
Don't forget to all do yourselves a favour and grab Milian's add-on Zodiac music pack: zod2emus. It's big-ish, but the music in it is of much better quality than the standard MIDI arrangements, and comes recommended by Kilgore himself:
Kilgore wrote:
...outstanding, original music by Milian. Make sure to download the accompanying music pack (zod2emus.wad) and obviously turn music on. You won't regret it
Will almost definitely be in for both Euro and US, and an email to Milian has been deployed
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
Posted: Sat Oct 29, 2011 1:07 am Post subject:
Heheh, in theory, yes. I just remember a few ZDSes where it was not so obvious to hosts
This was pretty fun on Wednesday. Thanks again to everyone that attended!
Euro seemed to attract players pretty soon, although the server did not get full. Sadly, the early maps scared off a lot of players, and Worst and I were alone in there after only about an hour. Thanks for [GS]Engineer for all his negative comments - they really made me laugh!
US side was painful to start. I waited 15mins with no-one, then Swift joined up, but it was only after another 15mins (when Kilgore joined) that people figured out there was a game on. Then they came flooding in, and stayed!
I skipped the server out to the later better-suited maps, and played for about 1.5hrs. Left the server still busy, and didn't hear a single complaint - not even about lack of jumping! Oh, and it had completely vanquished the full ZDCTF server that had been playing earlier
Nice to see Lyfe in game, and [SIN]Torment was unquestionably the player of the evening
Joined: 19 Sep 2009 Location: Coventry, Warwickshire, England
Posted: Sat Oct 29, 2011 2:10 am Post subject:
Thanks for the report Cybershark. Sorry I couldn't be around for the Euro session, I've been really busy with work recently, and it was a small miricle that i was able to turn up for the US session :). Hopefully I'll be around more for the future sessions though.
Also thanks again to everyone who played, and made this weeks session a success.
And, what else do you expect from the infamous Cha0tix :)
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